Pointless Games

games that you can play with anyone for no particular reason other than the fun of it all and aren't really competitive or necessarily cooperative

an invitation


Catch. Hide and seek. Rock-paper-scissors... Kids, adults, families, all over the world, from time to time, play together. And during some of those times they play what I am calling "Pointless Games" for two reasons: 1) nobody really keeps score, and 2) there's no reason for playing them other than that they're fun.

When people play Pointless Games, they play hard and they don't cheat (unless it's more fun), and yet it never occurs to them that this activity, this particularly and emphatically pointless activity, should be taken seriously.

What originally attracted me to the word "pointless" was, naturally, the play on words. "Pointlessness" not only describes the reason for playing the games (no point, no reason, actually, other than the sheer fun of it all), but also something about the nature of the games themselves. Pointless games are not played for points, or, if they are, the score doesn't matter.

There's no way to predict what will make a pointless game fun. It's too open-ended. Without score, without even a goal, pretty much anything goes. It's the players who make the game fun. The absolute pointlessness of the game does something to people. It gives them a chance to take responsibility for making the game fun. Sooner or later, somebody does something so unpredictably funny, that you just have to laugh.

Pointless Games tend to put people into silly situations. For no reason. In the Sound and Fury game, people can really do anything they feel like doing - make any kind of sound, any kind of motion - and everyone else not only accepts whatever is done, but they do it, too. And so people make the game funny. Because they can. Because it's more fun. They do things that are funny. They make funny noises. Everyone does them too. And everyone laughs. In Ha Ha Numbers (the game in the photo) you lie on someone's stomach while calling out someone else's number while trying not to forget to respond when someone calls your number. In Hand Land people find themselves lying in a strange position (on their backs, ear-to-ear), looking at a funny world of disembodied hands. And they start playing around. Acting out. Wiggling fingers, touching thumbs, making their hands talk to each other, making it fun. The very pointlessness of the games shifts the responsibility from the leaders to the players, from following the rules to the play itself.

For this reason it tends to escape our collective attention to consider Pointless Games a legitimate games genre. The consequence: we deny it's very legitimacy.  There's a minor myriad of in-depth studies of the nature of competition, and a significantly more minor myriad of similarly deep studies about cooperation. And scarcely a glance at universality and social and psychological significance of what might be the most fun we can have together.

Below you will find more than enough reasons to substantiate the reality of this kind of game: the pointless kind.

I started this Knol because I think it will be more fun, and hence more valuable, if I'm not the only one writing it. I invite your edits, refinements, and a sharing of Knoledge, so that together we might develop this into a resource that readers, seeking to celebrate pointlessly, will find Knolworthy.

Pointless Games for the many


Pointless Games for the slightly less many


Pointless Games for the few


Collections of pointless Pointless Games for different groups



References:

  • Beyond Boredom and Anxiety, by Mihaly Csikszentmihalyi is one of his earliest published accounts of his experiments in search of flow. Though the accounts of the research itself are scientifically joyless, the insights and conclusions are positively inspiring. His more recent book, Flow, the Psychology of Optimal Experience is a more accessible recapitulation of his earlier findings.
  • Amazon.com might be able to find you a copy of the original, 1978 edition of my The Well-Played Game. Click here for the third edition.
  • Just for Fun: The Story of an Accidental Revolutionary - "...Torvalds' real genius lies not so much in his programming abilities, though those are extraordinary, but in his capacity for that thing so many of us never learn to do: have fun. Fun, Torvalds believes, is at heart very far from the frivolous thing capitalism and religion have made it out to be. Fun is, rather, the highest form of human behavior, the thing that comes after survival and community, the thing, in other words, that not only makes life worth living, but is - or ought to be - a lifestyle in itself.
  • Fun Works: Leslie Yerkes makes a major contribution to those of us who believe that it is actually possible for work to be fun: case studies, stories, eleven "principles" for making work fun, and vice versa
  • Managing to Have Fun is Matt Weinstein's artful collection of actually fun things managers have managed to do in the name of work. His stories of the silly, good-hearted things they've done are entertaining, empowering and inspiring. Not profound. Not transforming. But definitely funniferous.*

Comments

Pointless, or endless?

Hi Bernie, maybe a bit of purpose rather than "a point" can be added. Points can be pokey, but purposes can be fun and neverending. I'd find it easier to add to this list and to find games that I'm looking for by sorting them according to purpose or benefit. The game "Kitty Wants a Korner" is a fabulous game, and is a lot of fun. We use it in improv and team building to improve peripheral awareness and to a certain extent, not blocking.

Anyway, there are so many games, it's hard to work through this document without some kind of ordering? Or am I missing the point? (This is Harold by the way, it only is letting me comment anonymously).

Last edited Jul 29, 2008 9:38 AM
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Bernie DeKoven
Bernie DeKoven
Funsmith at play
Indianapolis

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