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The Elder Scrolls IV: Oblivion Walkthrough Part 2

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Sara

Mahalo.com
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This is Part 2 of Mahalo.com's full walkthrough for The Elder Scrolls IV: Oblivion. It begins with a full description of the Vampire class and concludes with a walkthrough of the Secret Blade Training.

Oblivion Walkthrough, The Elder Scrolls 4 Oblivion Walkthrough

The Elder Scrolls IV: Oblivion Walkthrough sections: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8


Vampires

Becoming One

  1. It is possible to become a vampire in the game.
  2. There are really just two ways to become a vampire.
  3. The first is to take part in the Dark Brotherhood quests.
  4. Vincente will offer to infect you.
  5. Just say yes and sleep inside the sanctuary.
  6. You'll wake up infected.
  7. The other way is to just fight some vampires.
  8. You'll run into some in your quests and there are some random gathering points too.
  9. Just let them hit you until you contract Porphyric Hemophilia.
  10. Let it fester for three days.
  11. Once 72 hours have passed you can sleep. This will turn you into a vampire.

Life as a Vampire

  1. It really isn't too bad as a vampire.
  2. Vampires will receive a few modest stat boosts and only pick up a weakness to fire.
  3. You can even walk in the sun as long as you're level one.
  4. Each day you go without feeding bumps you up a level.
  5. At level two you will be hurt by the sun, be more disliked, but have stronger powers.
  6. It continues to level four where any sunlight is blinding, but you will have huge boosts to your stats.
  7. You can revert to level one at any time by drinking blood.
  8. Do this by feeding on any sleeping person.
  9. Beggars and guild members are good targets.
  10. Just sneak up on them and activate the sleeping target like you were going to talk to them.
  11. A menu will come up to ask whether you want to pickpocket or feed.
  12. Choose feed and go through the little animation.
  13. You will be level one again and significantly less disliked.
  14. Note: The obvious way to take advantage of this would involve basic planning. Get to level 4 and dungeon dive all you want, then drink some blood and sell the loot.

Cure for Vampirism

  1. If you are tired of being a vampire then there is one way to cure it.
  2. Ask any priest and they'll point you towards Raminus Polus at the Arcane University.
  3. He'll send you to Count Hassildor in Skingrad to look for the latest cure.
  4. Go there and talk to his current steward to summon the Count.
  5. Wait a few hours and he'll be in the lobby.
  6. Ask about the cure to start the next stage.
  7. He'll offer a big reward for your trouble.
  8. He'll send you out to find a witch at Drakelowe by the Corbolo River.
  9. It's a long way out there.
  10. Just follow the path and find the house.
  11. Head inside and she'll give you a list of ingredients to find.
  12. The first thing to find are 5 empty grand soul gems.
  13. You can probably buy these by traveling to all the Mages Guilds vendors.
  14. You will then need a bunch of stuff.
  15. You'll need six garlic cloves, five nightshades, and two bloodgrass samples.
  16. Make a trip to The Main Ingredient and All Things Alchemical in Imperial City and Skingrad.
  17. You should be able to just buy the nightshade and bloodgrass.
  18. If you can't get enough just go to the Mages Guild vendors and get the rest.
  19. The garlic is a little hardier in that quantity.
  20. Head to Weynon Priory and go to Jauffre's office.
  21. There are three in a bowl that should be on his desk.
  22. There should also be three more in a bowl on the shelf.
  23. Now for the exotic items.
  24. The first is the blood of an Argonian.
  25. Ask the witch about it and she'll give you a special dagger to use.
  26. Use it on any Argonian. You could search for a bandit or a marauder.
  27. The fastest way is to pick any Argonian in a secluded area.
  28. Pajeen at Boethia's shrine is a particularly good choice.
  29. Just raise their disposition high with bribes, persuasion, and charm.
  30. Strike them with the dagger and then immediately yield to them.
  31. You should get away with it if a guard doesn't see.
  32. Return the knife to Mel the Witch.
  33. She will tell you where to get the special vampire dust.
  34. You'll have to travel east of Bravil to Redwater Slough.
  35. It is a short level.
  36. Just go left through the door.
  37. Then turn right.
  38. You'll have to fight through some minions and get up the ramp.
  39. Once at the top you can take a left and run right into him.
  40. Tip: If you are sneaky or fast you can steal his weapon from the coffin and make him use hand-to-hand.
  41. Use fire enchantments and kill him.
  42. Keep an eye on your health and watch the damage he's doing.
  43. He's tough but not too tough.
  44. Collect the ash from his body and return to the witch.
  45. Turn in the ingredients and she'll start brewing the potion.
  46. Wait for 24 hours.
  47. The potion should now be done.
  48. Head out to the Castle and summon the Count through his steward.
  49. When you tell him about the cure he'll walk outside with his servant and open a hidden passage into his wife's room.
  50. Just watch the scene.
  51. Count Hassildor will need a day to recover from the grief.
  52. Wait for 24 hours in the castle.
  53. Tip: Remember to feed again if you don't want to repulse them.
  54. Talk to the steward and summon the Count again.
  55. He'll come down and give you the big reward of about 5,000 gold.
  56. Go to your potion screen and use the cure to permanently cure your vampirism.

Odds and Ends

Enchantment

  1. Enchantment isn't explained that well in the game.
  2. You will come across many enchanted weapons in your journey.
  3. These will cause a special effect each time they hit an enemy until they run out of charge.
  4. Staffs operate on the same basic principle.
  5. In order to recharge them you have to have a soul gem.
  6. Buy a spell called soul trap from someone in the Mage's Guild. Most of the spell sellers offer it.
  7. When you are attacking a monster, cast soul trap on them.
  8. Kill them before it wears off.
  9. When they die their soul will go into one of your soul gems.
  10. You can then click on the gem and use it like a repair hammer to recharge your equipment.
  11. Enchanted armor doesn't need to be recharged.
  12. If you use a lot of enchanted items you will want to do the Daedric Quest for Azura.
  13. This will give you the Azura Star. It's a rechargeable grand soul gem.
  14. Note: You are also able to trap conjured monsters.
  15. This means you'll have a portable recharging set if you have the Azura star and a summon scamp spell.
  16. I'll note that you can't soul trap a human unless you have black soul gems in your inventory.
  17. You'll find out how to make them as part of the Mages Guild quest.
  18. They really aren't worth the trouble though.

Repairing

  1. Your equipment will wear down and break from constant battle.
  2. Use repair hammers occasionally to keep them in working condition.
  3. Skill in Armorer will decide how long they last and what you can repair.
  4. As your skill increases you'll be able to use one hammer for a longer period of time without breaking it.
  5. You won't be able to repair enchanted items until you gain 50 points in it.
  6. If you don't have a hammer handy you can pay any blacksmith to repair it.
  7. Once you join the Fighters Guild just pay the porter at the Guild buildings to fix your equipment.

Acrobatics

  1. This is a simple tip to help new players.
  2. You will gain skill in Acrobatics by jumping and by falling and getting hurt.
  3. The easiest way to gain a lot of skill in Acrobatics is just keep jumping during your travels.
  4. It is really nice to have a decent level in Acrobatics to make missions easier.
  5. It is possible to avoid enemies and skip obstacles by jumping well.
  6. Acrobatics is a pretty worthless skill in the game, but it can occasionally have its own convenience.
  7. Plus...it's just cool to jump across rooftops.

Traveling

  1. It is possible for you to travel to just about any location in the game by foot.
  2. This will make the game much longer though and occasionally boring.
  3. You will probably want to use fast travel to get to your quests faster.
  4. There are pros and cons to each side though.

Fast Travel

  1. Using fast travel will make the game a lot shorter.
  2. You won't stumble across as many caves.
  3. You won't receive as many advancements in Athletics.
  4. You won't discover all of the game world.
  5. You will avoid a lot of unnecessary fights.
  6. You can save yourself from a lot of boring trips.
  7. You can make your escort missions go faster.

Manual Travel

  1. It will make the game much longer.
  2. You will discover better loot and more caves.
  3. You will have a character with better acrobatics and athletics.
  4. You will discover much more of the little nuances in the game world.
  5. You will have to suffer through many unnecessary and tedious fights.
  6. Some of the landscapes will get rather boring.
  7. Escort missions can be much harder if you have to protect someone the whole time.

Overall

  1. In the end you'll just have to decide for yourself how you'll travel through the world.
  2. I suggest that new players refrain from fast travel for awhile to enjoy the game world.
  3. Other than that you should feel free to fast travel as much as you want.

Ghost Tactics

  1. You will have to fight many different forms of ghost during the game.
  2. You will need to learn how to fight them effectively.
  3. Note: These tips also work for Will-o-the-Wisps.
  4. Damage spirits with spells and Daedric, silver, or enchanted weapons.
  5. Note: The enchanted weapon doesn't have to have any charge. It just needs to have been enchanted at one point.

Houses

  1. There will be an opportunity for you to own a house in each one of the major cities.
  2. These will be available for varying costs depending on what you're getting.
  3. That manor in Skingrad is obviously going to be more expensive than the shack on the Waterfront.
  4. The truth is that what house you have matters little except for roleplaying and personal bragging rights.
  5. The shack on the Waterfront is more than enough for the rest of the game.
  6. You just need one secure chest to store your loot in and you'll be fine.
  7. Note: The chests in the Guild halls are notorious for respawning their equipment. This wouldn't be a big deal but it will usually destroy the equipment it once had. This lead to some quests being broken as key items simply disappeared. So, long story short, do not use any chest to store your items except ones in your houses.
  8. I personally use them to quickly store my loot so I can eventually make a few selling runs when I need money for training.
  9. A guide for how to get each house will be placed in the relevant city quest section.

The Beginning

  • NOTE: The videos embedded below are taken from various sources around the Web, and so may present an alternative strategy to our written walkthrough.
  • YouTube: Oblivion Walkthrough - Part 1 "Sewers"
  1. I'll include the half hour of tutorial play as part of the walkthrough.
  2. This will be about the same for your character no matter what you want to be.
  3. I will say that anyone new to the game should just play it naturally.
  4. NPCs in the game will make educated suggestions about how to build your character depending on your play style.
  5. You can choose to change your choices as you exit the sewer though.
  6. It time to start.
  7. This game follows the tradition of Morrowind by having you start out as a prisoner.
  8. Just wait in your cell and watch as the Emperor and his three Blades walk up to your cell door.
  9. You will have a short talk with Uriel Septim (aka Patrick Stewart) while the Blades open a secret entrance.
  10. Follow them through the tunnel.
  11. For this part you will just want to walk a bit behind the three of them.
  12. The path is linear.
  13. A few assassins will attack your group at one point. Since your fists aren't exactly deadly weapons you should just hide by the Emperor and wait.
  14. It is scripted that one of the Blades will die in the attack. You should take a second to loot her body.
  15. Tip Make sure that you steal the fallen Blade's katana and the short sword she should also have. There is a good reason for this. You should use her katana for the rest of the tutorial, but at the end Baurus will check to see if you have any of their swords with you. If you do he'll take them away from you to put in a place of honor at the Blades' hall.
  16. They'll walk through the door and lock it behind them.
  17. After they leave a few rats will break down the wall to the right of the door.
  18. Kill the rats and move through the hole.
  19. Rats shouldn't pose any real threat to you at this time. #The katana is a great weapon.
  20. You should walk along the path and loot a skeleton lying on the floor.
  21. It gives you some leather armor and boots.
  22. You should also find your first bow and your first set of lockpicks.
  23. You'll have a chance to practice using them on the locked chest nearby.
  24. If you want you can shoot an arrow into the bucket hanging from the well to practice your aim.
  25. Keep moving through the tunnel and you'll run into a rat and a dead (at least he was already dead for me) goblin shaman.
  26. You can take the chance to switch to iron armor and get a few spell scrolls as well as your first spell lesson.
  27. Tip: Now would be a good time for you to set your fireball and healing spell to hotkeys 1 and 2. To do this you should go to the spell menu, click on the desired spell, and then hit the desired button to attach it to the quick spell list. This should make casting easier. If you want to do this on PC you just have to click on the spell and the number key you want it to be set to.
  28. There are a few rats and a weak zombie in the next hall.
  29. You can practice the spells on them if you want.
  30. There will be a big pile of bones and food up ahead.
  31. Note There is an iron helmet and a shield slightly hidden in the pile.
  32. Head across and take care of a rat.
  33. There will be a door up ahead that will take you to "Natural Caverns."

Natural Caverns

  1. This isn't much of a level. It will introduce you to the goblins though.
  2. Start out by practicing your sneak against the goblin.
  3. You should try and get a sneak attack in before he spots you.
  4. His little camp up ahead will have a mortar & pestle for you to practice your alchemy.
  5. Once you're through looting his camp you should move along the tunnel and spot your first trap.
  6. There are several traps through the many caves and ruins in the world.
  7. This one is pretty simple.
  8. When you break the rope a spiky log will swing down. There is a good chance that the goblin on the other side will set it off and kill himself.
  9. Move along and you'll get to use a trap against them.
  10. Hit the Spacebar to knock the logs down the hill to kill the two goblins at the bottom.
  11. You can then move ahead to the final cavern.
  12. Note: This will be your first mass battle. You will need to be ready to face more than one opponent at a time. This is a good time to practice drawing enemies over to you to keep from becoming overwhelmed.
  13. There are usually about 4 normal goblins spread out.
  14. The only real challenge will be a goblin witch on the other side of the cavern.
  15. You can kill the witch by charging her and slashing away. #Don't forget to take her staff. This is actually a decent spell caster for the early game.
  16. If you want you can slaughter some rats with your arrows and spells. They're pinned up in the pit in the center of the room.
  17. Once you've looted everything head through the door.

Rendezvous

  1. This will take you through another hole where you'll run into the Emperor again.
  2. Baurus should ask what your Star Sign is.
  3. This shouldn't be too hard of a choice. You can check the character building section for tips though.
  4. This is another easy section.
  5. Just keep following them.
  6. There will be 2 ambushes as you move through. Glenroy, Baurus, and the Emperor are immortal for now so you can choose to fight or sit and wait.
  7. You will go through a door and set up for the finale.
  8. You will be locked into a corner to defend the Emperor while Baurus and Glenroy make their last stand.
  9. In my fight two of the assassins made it through their blockage. You may have to fight for a few seconds before the game magically kills them in order to have an uninterrupted scene.
  10. Emperor Septim begs you to take the Amulet of Kings to Jauffre in Weynon Priory (Your First Quest).
  11. After this an assassin will come through a secret wall and knife the Emperor in the back.
  12. Slash him a few times with your sword to kill him and Baurus should come into your little room.
  13. Confirm your quest with him and receive a suggestion to your class.
  14. Once you're done talking he'll confiscate any katana's you picked up (Glenroy usually dies at the last stand).
  15. Tip: You need to go into your inventory and switch to your other sword.
  16. Walk through the hole the assassin came through and you'll be able to walk through the final door to the sewer through a well.

Sewer

  1. This will be very simple.
  2. You will just have to head out toward the red arrow on your compass.
  3. You'll head across a bridge section.
  4. Prepare to slash a few mudcrabs in the water.
  5. You'll move through the hole to the right (left is a dead end).
  6. The stairs in the room take you to a walkway that will lead to a grate.
  7. Open the grate and walk up to the end of the sewer.
  8. Note: This will be your last chance to change any of the class choices that you made.
  9. Tip If you don't care about your character's appearance then you should save here. If you ever want to restart the game you can just load this save and build your character here. This will save you from some repetition.

Freedom

  1. You are now free to roam about the country :).
  2. You can do whatever you want in just about any order that you want to do it in.
  3. The best place to start would probably be in the Imperial City though.
  4. You can make it to civilization by either heading out towards the big bridge or by walking up the hill towards the prison.

Main Quest

Deliver the Amulet

  1. This is the first official mission of the main quest.
  2. It is really easy.
  3. You should have Weynon Priory marked on your map. It is a little village southeast of Chorrol.
  4. Travel to Weynon Priory.
  5. Once you reach the Priory head into the main hall as marked by your compass.
  6. One monk will stop you.
  7. Tell him you need to see Jauffre and he will let you.
  8. Jauffre will be reading at a desk on the upper level.
  9. Just talk to him to deliver the amulet and receive your next quest.
  10. It turns out that there is an illegitimate son around in Kvatch.
  11. Tip: Ask for assistance and he'll unlock a chest with some decent starting equipment and potions.
  12. You can also ask Brother Piner and Brother Mabel for help. They give you a book that increases your blade skill and a horse.
  13. I usually just leave the horse there though. Fast travel is a better option unless you really like horse riding.

Finding the Heir

  1. You need to find Martin.
  2. He's apparently become a priest in Kvatch.
  3. When you get near Kvatch there's a man who will come running out to tell you that Kvatch was completely overtaken by Daedric forces.
  4. Apparently there are strange gates opening up everywhere that send monsters out to attack just about everything.
  5. You will need to ignore his warning and head up the road.
  6. Very Important Note: You will need to stop and talk to the female Orc at the camp. She can repair all of your weapons and armor before you go. There is a ton of fighting up ahead. I went through a full set of armor and wore two swords out.
  7. Walk through the camp and up the winding path.
  8. You will eventually make it to the top and have to fight a few scamps attacking the remaining guards.
  9. If you are ready, talk to Salvian Matius.

Breaking the Siege at Kvatch

  1. It's time to take the fight back to them.
  2. The Captain sent some men through the gate but they didn't come back. It's your turn.
  3. Fight your way up to the gate and enter it.
  4. You'll find yourself in the Oblivion Realm.
  5. Note: That lava is hot and will kill you in a few seconds if you fall in.
  6. There are various Daedric monsters outside that will be leveled to you. I saw scamps when I did it, but you may have to face tougher monsters.
  7. Use whichever of the three tactics works best to pick them off.
  8. Once you head through you should see Ilend Vonius.
  9. This is the only free survivor of the men sent into the realm.
  10. Get an update from him and learn about a guard that was taken prisoner.
  11. Once you are finished talking you can choose to send him back or demand that he stays and helps.
  12. I choose to send him back since you will need his help in the later battles.
  13. Note: AIs do NOT do well in Oblivion. There are a plethora of reports of NPCs who happily jump into lava because their enemy fell off. This is why I just sent him back. He's put to better use in later battles.
  14. You can choose to go right if you want some decent loot.
  15. Head along the strip of land through the lava and loot the fleshy pod at the end.
  16. Head back and turn left.
  17. You will run into Harrada Root here. This is a harvestable plant that will hit you when you get close.
  18. Note: Even the environment is dangerous in Oblivion. Harrada Root, Spidal Sticks, Mage Towers, and Landmines will all be around to attack you if you get too close.
  19. As you move along the path you will have to watch out for any falling boulders from the cliff to your right.
  20. The path will curve right and you'll have to keep moving through while killing monsters.
  21. There will be a fork up ahead. If you can just take the left road to save a little walking time.
  22. Keep an eye out for the arch up ahead.
  23. There will be a bunch of landmines around that will fly up and explode if you get too close.
  24. Take the Tower Portal up ahead to The Blood Feast.
  25. Tip: There will be Magicka Essence bowls and Blood Essence bowls in all Oblivion towers that will restore your magicka and your health if you use them.
  26. You will probably start to run into Dremora here. These are human-variants of the Daedric.
  27. Tip: Always check the weapons that they're using. Dremora often use expensive enchanted weapons that will be quick valuable as loot.
  28. Tip:Fight Dremora using the same tactics you would use against bandits. Block and then strike until they fall down. If they are mainly using magic don't bother to attack their conjurations. Just kill the conjurer to kill the creature.
  29. Take either door to the Rending Hall. The side doesn't matter.
  30. Move through the hall fighting Dremora until you get to Dark Salvation.
  31. Watch out for the spear traps along the wall. They can be quite dangerous.
  32. Once you reach the center of the room you will be stuck. #The key to the Citadel Hall is in another direction.
  33. Head left and move back to the Planes of Oblivion.
  34. There will be a long bridge to the Reapers Sprawl. Try not to fall off.
  35. Head to the top level.
  36. There will be a man in the cage calling for you. This is the trapped guard.
  37. He'll explain the tactic to kill an Oblivion gate that you will use each time.
  38. You have to get to the top of the center tower and then remove the Sigil Stone.
  39. Kill the tough Dremora called the Sigil Keeper.
  40. If you're lucky you already killed him on the way to the top. If not you'll have to head down until you find him.
  41. Loot his body for the key to the Citadel Hall.
  42. Head out and back across the bridge.
  43. Note: As far as I know, there isn't a way to free the prisoner.
  44. Open the door to the Citadel.
  45. Head upwards while watching the walls for spear traps.
  46. You will go through the door back to the "Blood Feast."
  47. Just keep going up and fight the Dremora or two in this level.
  48. There will be a Red Portal that will take you further up.
  49. Now you'll need to go through the Sigil Sanctum.
  50. There will again be a Dremora or two consistent with what you've been fighting all along.
  51. Head up the rib-like stairs and then up the next step of what I refer to as the flesh stairs (you'll see what I mean).
  52. The sigil stone will be glowing in the middle of the highest part.
  53. Grab it to close the gate and be thrown outside.

Retaking Kvatch

  1. This goes pretty easily.
  2. I suggest that you take the opportunity to fast travel home (if you've bought one) in order to store your loot.
  3. Otherwise you should go down to the camp to sell it.
  4. When you're ready, talk to Salvian again.
  5. You'll begin the attack on the city.
  6. There will be about five guards helping you retake the South Plaza.
  7. The monsters will be the same level that you've been facing all along.
  8. It's just one big area.
  9. Just run around and kill things until you're done.
  10. Note: It is likely that at least one guard will die in the battle. This is expected but not scripted. Don't feel too bad if they get overtaken. It is a battle and you can get some good armor from them.
  11. Once the fight is over you should talk to Salvian again (He's immortal for the rest of the game).
  12. If he's knocked out you just need to wait a minute.
  13. Walk into the Chapel to find Martin and a group of survivors.
  14. Note: This officially ends the quest. If you want you can talk to Martin and just head to the Priory now. That seemed really stupid and illogical though. The proper flow is to continue freeing Kvatch. Just let Martin walk down to the camp with the rest of them. You can also talk to him and bring him to the battle. He should be immortal.
  15. The rest of this quest is part of the Kvatch section
  16. Note: From this point on you'll have to deal with Oblivion gates opening up in the country side randomly.

Weynon Priory

  1. This is the next stage of the main quest once you're done with Kvatch.
  2. You will need to talk to Martin at the Kvatch camp and tell him to follow.
  3. I suggest that you fast travel to Weynon Priory to save yourself the trouble of guiding Martin.
  4. Once you reach Weynon Priory assassins will attack.
  5. The Shepard will beg you to help save Jauffre from any assassins in the chapel.
  6. You will need to kill a few of the attackers and save Prior Piner.
  7. He will lead you into the small chapel to the right.
  8. Fight a few assassins and save Jauffre. You can pray at the altar to get health and magicka.
  9. Head out with Martin to Weynon House. Go up the stairs and enter the closet (which was actually a secret door).
  10. Look at the broken chest to notice that the Amulet of Kings is already gone.
  11. Talk to Jauffre to set out on the journey to Cloud Ruler Temple.
  12. Martin and Jauffre will take horses and travel with you. I was able to just fast travel, but you should feel free to have an enjoyable ride up into the mountains above Bruma.
  13. Walk up to the doors and notice that they're locked. One of the Blades will open the gate for you.
  14. Give Martin and Jauffre a moment to walk up the steps.
  15. Just sit back and watch Martin's short speech and the little Blade ceremony.
  16. Once it is over you should talk to Martin and Jauffre. #Jauffre will give you your next quest and offer to let you join the Blades.
  17. Tip: You should say yes as this will let you get a suit of Blade armor and a Blade katana from the equipment area in the left wing of the temple. These have the same stats as a suit of Legion Armor, but they look a lot better.

    The Path of Dawn
    YouTube: Oblivion Walkthrough - The Path of Dawn Playlist

  1. Get this quest from Jauffre.
  2. Link up with Baurus in Imperial City to research a lead.
  3. He's currently holed up in Luther Broad's Boarding House.
  4. It is in the Elven Gardens District in the Imperial City.
  5. Just fast travel there and follow the arrow.
  6. It's on one of the corner blocks at the center.
  7. Head inside and talk to Baurus.
  8. He'll ask that you just sit down beside him.
  9. Sit down in the chair like he says. Just activate it and you will sit at the bar.
  10. He'll tell you that he's going to get up and walk away.
  11. He wants you to follow and ambush the man who follows him.
  12. Just tell him you're ready. He won't talk about anything else until you've taken care of his tail.
  13. Wait for a few seconds while he walks into the basement.
  14. The man should get up and follow him into the basement.
  15. Get up and enter the basement.
  16. The man will conjure up some Mythic Dawn armor and attack Baurus.
  17. Lend him a hand and kill the little weakling.
  18. Baurus will tell you to search the body for clues.
  19. You'll find a book called "Mythic Dawn Commentaries 1."
  20. Baurus sends you off to Tar-Meena for more information.
  21. She's an Argonian working in the Arcane University.
  22. You can usually find her in the lobby or in the Mystic Archives.
  23. Just follow the arrow to find her.
  24. Ask her about Mythic Dawn and mention that you found one of their books.
  25. She talks about the Mythic Dawn Commentaries.
  26. You'll need all 4 books to actually find their hideout.
  27. She loans you the University's copy for Volume 2.
  28. Talk to Phintias at The First Edition for the other two.
  29. Travel to the Market District and walk up to The First Edition.
  30. Phintias will be behind the counter.
  31. Ask him about "Mysterium Xarxes" to learn about the other Commentaries.
  32. He has a copy of Volume 3 on him, but it is reserved by another customer called Gwinas.
  33. If you really want you can persuade him to sell it to you for a high price.
  34. This isn't the best way to do it though.
  35. Just wait a minute for Gwinas to come in and pickup the copy.
  36. Talk to him as soon as he gets it.
  37. Tell him that he's in over his head with the Mythic Dawn. #He's just a misguided scholar so no reason to be too rough. #Just keep going until you mention that they killed the Emperor and his sons.
  38. He freaks out and hands over the book and a special note from his Mythic Dawn sponsor about their next meeting date.
  39. Go back to Luther Board's Boarding House and talk to Baurus.
  40. Mention the third book and the note.
  41. He knows the area it is talking about, so he'll lead.
  42. Just follow him down into the sewers.
  43. Stay close, but don't worry about Baurus. He's immortal. #The worst thing that'll happen is that he'll be knocked out.
  44. Just fight the occasional rat or mud crab.
  45. The worst you'll see is a goblin patrol near the end. At high levels they'll be pretty tough though.
  46. Just keep following Baurus.
  47. It'll take a few minutes of walking but you'll get there.
  48. You'll reach a door and Baurus will turn and talk to you.
  49. He'll wish you luck and tell you to go up top and cover him.
  50. If you want, you can tell him that you'll handle the interview and he can cover you.
  51. Save here.
  52. Tip: There is no real advantage to doing the interview yourself. Just let him handle it.
  53. Baurus will walk through the door in front of you and you can take the stairs up to the overlook.
  54. Start sneaking.
  55. Two guards start walking towards you from their hideout.
  56. They will most likely see you.
  57. Your best bet is to immediately sneak out to the middle and drop behind Camoran.
  58. Get in a sneak attack before he spots you.
  59. The key to this fight is killing Camoran early.
  60. The two guards that run down are weaklings.
  61. They'll die easily if you aren't taking on Camoran as well.
  62. Tip: Try to save Baurus. He'll keep helping you until the end of the game and give some special training the next time you see him. It really isn't that hard. Just don't let the guards corner him.
  63. Once they're dead you can loot Camoran's body for Volume 4.
  64. Baurus thanks you and leaves for Cloud Ruler Temple to be Martin's personal guard.
  65. The next time you talk to him he'll boost your Blade, Block, and Heavy Armor skills.
  66. Loot one of the guards for a key to the Sunken Sewers.
  67. You can then go up to their room on the overlook level to get some decent loot and extra copies of the Commentaries.
  68. You can choose to follow the arrow and go out the back route through the Talos Sewers.
  69. You don't have to though and the loot isn't spectacular.
  70. If you want you can just backtrack.
  71. If not, just follow the arrow and use their key to unlock the door to the Sewers at the back of their room.
  72. Directions are hard to give for this part.
  73. Just keep moving until you get to the Temple District Sewers.
  74. Follow the path and go up the ladder into Amantius Allectus' Basement.
  75. Travel to the Arcane University.
  76. Note: Make sure you read each of the four Commentaries. They'll boost your magic skills.
  77. Talk to Tar-Meena again and loan her your books.
  78. Wait 24 hours and talk to her again.
  79. She'll give you a clue that the first word of each paragraph seems significant.
  80. Just wait another 24 hours and she'll tell you that the first letter of each paragraph was important.
  81. She'll then tell you that this spells "Green Emperor Way Where Tower Touches Midday Sky."
  82. Travel to the area called the Palace District.
  83. You will have an arrow marking a tomb.
  84. Wait until it is around noon.
  85. The secret map will be visible between 11:45 AM and 12:30 PM.
  86. Activate the map to mark down their hideout.
  87. Time for a visit.

Dagon Shrine

  1. The Dagon Shrine is located in Lake Arrius Caverns. They are far to the northwest of the Imperial City.
  2. This quest offers two options.
  3. I personally prefer attacking outright.
  4. There isn't much of a reason to go undercover.

Infiltration

  1. You can pretend to join them.
  2. Head to the cavern and greet the doorkeeper. He opens the door and tells you to speak to Harrow.
  3. Harrow ask for all of your items.
  4. Tip If you don't want to fight through the next part with a dagger and no armor, you can drop some of your stuff on the ground and then pick it up after you surrender your inventory.
  5. Follow him to the meeting area.
  6. Mankar Camoran will teleport into Paradise as you arrive and take The Amulet of Kings with him.
  7. Your mission is to recover Mysterium Xarxes from the altar to try and follow him.
  8. Ruma Camoran calls you up onstage.
  9. She'll ask you to pay the blood price by using the dagger to kill Jeelius.
  10. If you kill him some of the members will leave the area.
  11. If you let him live the fight will be tougher, but you'll feel better and be able to receive a few skill bonuses if he makes it out alive.
  12. The best course of action is to say that you'll kill him so you can pick up the dagger.
  13. Then just kill the Mythic Dawn members by you using your best fighting skills.
  14. This will be easier if you used the trick to keep your equipment from Harrow.
  15. If not, kill him quickly and loot his body for your stuff.
  16. Once the area is clear activate Jeelius to cut him free.
  17. Don't take the book until he's clear of the altar.
  18. Taking Mysterium Xarxes will cause the statue to break and collapse.
  19. It will kill Jeelius if he isn't free.
  20. The rest will be addressed when option two merges.

Attack

  1. I personally like this course.
  2. You will have better control of the combat and you'll still face the same number of enemies as you would if you went undercover.
  3. This just changes it to a front assault.
  4. To do this you just tell Harrow that you won't hand over your stuff and that you don't want to join.
  5. He'll attack.
  6. Kill him and the doorkeeper.
  7. Save.
  8. Move forward and wade into the combat.
  9. Camoran will still teleport before you get to him.
  10. Just pick a good spot and start killing the Mythic Dawn guards quickly.
  11. There isn't a lot to say besides that.
  12. Mages should hammer away at them with their best area attack spells.
  13. Archers should run around and pick them off.
  14. Warriors should use a good enchanted weapon to kill the weaklings in a few hits.
  15. This battle only gets hard if you let it.
  16. Kill the conjurers before they all summon a Daedra, and this will be easy.
  17. Just free Jeelius and pick up the Mysterium Xarxes.

Merged

  1. The path out is probably locked.
  2. Besides, you probably want to wipe out all of these Mythic Dawn agents.
  3. Go back up and start killing.
  4. Jeelius will be fleeing through the area.
  5. There isn't much you can do but keep the guards distracted with your attack.
  6. Tip: If Jeelius survives you'll get a bonus to your Alchemy, Mysticism, and Restoration skills. He'll grant it to you if you talk to him in the Temple of the One in Imperial City's Temple District. If he dies fleeing, don't worry. It really isn't a big deal.
  7. Follow the path up to the upper level and just start slashing your way through them.
  8. Work through their living quarters and loot as you go.
  9. There isn't much in particular about this area.
  10. Heal and kill as you go.
  11. It's basically one big line until you enter the caverns at the back.
  12. Use the lever to open the rock wall and enter the beginning area again.
  13. Head outside of the cave.
  14. Travel to Cloud Ruler Temple.
  15. Jauffre will talk to you as you approach.
  16. Tell him you lost the amulet but got the Mysterium Xarxes.
  17. Head into the temple and give the book to Martin.
  18. He starts studying the writings to find a way into Mankar's Paradise.
  19. Until then you'll have to wait.
  20. Jauffre needs you though.

Secret Blade Training

  1. Not a real quest but worth mentioning.
  2. It's like the two boxers outside the Arena.
  3. There are two Blades who will usually dual outside Cloud Ruler Temple.
  4. Stand there and watch them for a few minutes.
  5. You will gain a couple of points for Blade and Block.

Spies

  1. Talk to Jauffre to start this quest.
  2. There are a few ways to handle this but they all end the same.
  3. You need to talk to Captain Steffan at Cloud Ruler Temple or Captain Burd at Bruma to find out about the spies.

Captain Steffan

  1. Captain Steffan will tell you that they meet at the Hestra Rune Stones at dusk.
  2. They usually meet closer to 7 PM.
  3. If you want you can wait until 10 PM and follow them back to their secret cave, but that is slow and difficult without any real reward.
  4. Walk up to them.
  5. The two spies summon Mythic Dawn armor and attack.
  6. If you made it through the shrine you should be able to handle them.
  7. Loot Jearl's body for a key to the house.
  8. If you want to be official you can report it to Captain Burd to gain permission to search Jearl's House.
  9. Go inside and look for a trap door by the table.
  10. Go down and look for "Jearl's Orders."
  11. It looks like a scroll and should be sitting on the table by the bed.
  12. Read it to learn about their plan to attack Bruma.
  13. Report back to Jauffre.

Captain Burd

  1. Talking to Captain Burd first will tell you that Jearl left town recently.
  2. Ask one of the beggars in town about Jearl.
  3. For 5 gold they'll tell you that someone was in Jearl's house during the "trip."
  4. Report it back to Burd for permission to search the house.
  5. Break in and find the trap door in the floor by the table.
  6. Jearl and another spy should be in the caverns, if they aren't at the runes.
  7. Grab Jearl's Orders off of the table near the bed.
  8. You will need to kill both of them so wait for the two to come back.
  9. Report the news to Jauffre.

Note: This quest will activate all of the other Mythic Dawn spies in the game. There are a few in each city. If they see you they'll attack immediately as Mythic Dawn agents. The guards and all the civilians will help, so it's mainly a joke. It is a little confusing though.
The Elder Scrolls IV: Oblivion Walkthrough sections: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8


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