The Elder Scrolls IV: Oblivion Walkthrough sections: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8

The Elder Scrolls IV: Oblivion #4 from GamesPress
Anvil Quests
Newheim's Flagon
- You'll receive this as part of the Fighters Guild Mission "Den of Thieves."
- He'll mention that they have his family heirloom. It's also his favorite tankard.
- They're holed up in Hrota Cave.
- When you clean out the cave for the thieves guild you'll find the tankard sitting by a table in the back chamber.
- It's the biggest room in the cave.
- If you forgot it the first time just make it your active quest.
- The tankard will be marked with a compass arrow.
- Once you grab it you can deliver the tankard to Newheim and receive three bottles of "Newheim's Special Brew."
The Ghost Ship of Anvil
- You will get the quest from an elf called Varulae.
- Find her on or near the ship by the Anvil docks.
- It's called "The Serpent's Wake."
- She was expecting a delivery on the ship.
- The crew had retrieved a special crystal ball for her.
- Unfortunately they had the misfortune of angering a certain insane elf living in the lighthouse (you'll find out about it in the Dark Brotherhood Quests).
- He decided to stab them in the back.
- You need to get her crystal ball back from the cargo hold of the ship.
- The crew didn't take their untimely deaths well though. They've turned into horrible ghosts that will be around the level you've been facing so far.
- Tip: You'll be facing nothing but ghosts. Bring the appropriate weapon.
- She'll give you the key to the front door.
- Use the front door and enter the ship.
- There'll be a spirit at the front waiting to meet you. Kill it and search the dead body nearby for two more keys.
- Tip The key will also open the chest by the body. Feel free to loot.
- Head to the mid section area and look for the trap door to mid deck.
- There will be another two spirits waiting for you here.
- Kill them and look for the other trap door to the cargo hold.
- Head down and look for a chest by the ladder.
- Search the chest for Varulae's crystal ball.
- There are a few more spirits down here. Go ahead and kill them if you want.
- Go up the ladders to leave the ship and find Varulae waiting for you.
- Talk to her to finish the quest.
- You'll receive the captain's nice enchanted cutlass "Redwave" for your trouble.
The Siren's Deception
- YouTube: Oblivion Walkthrough - Anvil: The Siren's Deception Quest (Time: 6:05)
- You'll get his one by asking around town for a little bit.
- You should hear someone tell you the rumor about a gang of women robbing the town's men.
- It's a pretty blatant con game. They get the men to go out to their cabin and then tell them to take off their "armor" and then the three women rob them at sword point.
- If you ask for more information about the gang they'll tell you to go to Gogan and Maelona.
- Their house is in the east part of town by the door to the docks.
- Look at the map to make sure.
- Walk there during the day and enter the hopefully unlocked door.
- You can talk to Maelona and find out the gist of what happened. It turns out that Gogan is the latest victim.
- She wants you to retrieve her family ring from the gang.
- If you talk to Gogan he'll begrudgingly admit that they picked up up while he was at "The Flowing Bowl" down by the docks.
- Walk down there and enter the the bar.
- If you talk to the innkeeper he'll confirm that they operate in his bar.
- Just wait for an hour and Signy and Faustian should arrive at the bar.
- If they don't talk to you then just talk to them.
- If you are a man they'll ask you to come to their farmhouse at about eleven for a bit of fun.
- If you are a woman they'll ask you to join their gang by coming out to the farmhouse at eleven.
- So...Head out to the farmhouse marked on your map and wait until it's eleven at night.
- Head inside the unlocked door and one of them will talk to you.
- You'll reveal the truth and they won't take it too well.
- They really shouldn't be that hard though. Just keep slashing. If you're having trouble back yourself into the corner so that only two can attack at a time.
- Once they're dead you'll see Gogan and Maelona head into the farmhouse in their guard uniforms.
- It turns out you just helped the undercover guard network.
- Loot the key off of the leader's body. It will unlock the basement door.
- Make sure that you also grab the "Witsplinter" sword off of her.
- Head into the basement to get all the other loot from their robberies.
- Laugh at all the big adventurer's whose pants are lying in the basement.
- Talk to Maelona again to get some gold.
When the Vow Breaks
- I think that this qualifies for Anvil.
- You'll get this quest from Maeva at Whitmond settlement.
- She'll say that her husband stole their family heirloom and joined a new band of marauders.
- The heirloom is an enchanted mace called Rockshatter.
- Find Bjalfi the Contemptible at Fort Strand.
- it's to the east of Anvil.
- Enter the fort and fight the leveled marauders patrolling the halls.
- Keep an eye out for traps along the route as well.
- You're trying to make it to the second area called "Fort Strand Dome."
- Bjalfi, some marauders, and their leader are all here.
- This won't be an easy fight.
- Kill Bjalfi quickly since Rockshatter's enchantment will do a lot of damage.
- Then just work through the marauders one at a time.
- Once they're dead loot the bodies and make sure you pick up Rockshatter.
- Take it back to Maeva to complete the quest and get some gold.
- You can always kill her and keep it for yourself, but it isn't that unique of a weapon.
Where Spirits Have Lease (Buying a House in Anvil)
- YouTube: Oblivion Walkthrough - Anvil: Where Spirits Have Lease (Complete) (Time: 4:15)
- This quest will take the form of buying a nice house in Anvil.
- If you ask the people in the town square for rumors someone should mention hearing strange noises from Velwyn Benirus' house. They'll usually state that "he'll never sell that house."
- Ask about Velwyn and track him down at The Count's Arms. It's an inn by the house on the right side of the Anvil.
- He'll offer to sell the huge mansion to you for 5000 gold.
- That's a good deal. It's a little too good to be true.
- Head inside and you'll see that the house is a little ominous.
- It certainly is a fixer upper.
- Tip: Make sure you have ghost fighting gear on you.
- Go upstairs and sleep.
- You'll receive a rude awakening from a nasty leveled ghost.
- Fight your way through all the ghosts in the house until you make it to the front door.
- There's a glowing green jar laying on the ground.
- Pick it up to have a new hand in a jar. Neat!
- Find a journal page that tells about a secret passage that can ultimately life the curse. Make sure to take it with you.
- You'll need a true Benirus family member to unlock it though.
- Velwyn isn't anywhere to be found though.
- Go to The Count's Arms and talk to Wilbur.
- It seems that Velwyn has retired to Imperial City.
- Travel to the Imperial City's Elven Garden District.
- Ask around and you'll find that Velwyn is in the King and Queen Tavern.
- Ask about Lorgren Benirus. It seems that the house was once owned by a necromancer.
- Ask about lifting the curse and he'll agree to go with you.
- He'll travel to The Count's Arms and wait for you.
- Find him and ask for him to follow.
- Travel down into the basement.
- Protect Velwyn from the ghosts in the basement.
- You don't have to kill them all though.
- Just clear a path so he can activate the passage.
- Once he does, all the ghosts will die.
- Walk through into the creepy new room.
- You'll see Lorgren's skeleton lying on the table.
- When you're ready just activate the altar to talk to him.
- Lorgren will ask that you replace his hand so that he may finally be at peace.
- Surprisingly, the necromancer was lying.
- Replacing his hand will make him rise up again.
- It seems that he was merely a paralyzed lich.
- You will now have to fight a lich.
- If you haven't fought one before, it isn't easy. He can summon undead and use some nasty spells.
- A magic user will need some good resistance spells and a fighter might need a good healing potion or two if they plan to duke it out with him. His magic is just as deadly at close range.
- Once he's dead you're free to go.
- Loot the room and grab the Tomb of Unlife if you want a really unique book to add to your collection. This house actually has a lot of nice bookshelves to store some of your collection if you want.
- Head back to The Count's Arms to tell Velwyn that the curse is lift and Lorgren is truly dead.
- Your house will be fully repaired as a thank you for completing the quest.
- You just got a fully equipped manor for 5000 gold. Pretty nice since the Waterfront house actually costs more fully furnished.
Bravil Quests
Caught in the Hunt
- While walking through Bravil you will probably hear about Ursanne Loche's missing husband Aleron.
- You will have to talk to Ursanne to advance the quest.
- She's usually in the chapel praying, but she will move around town.
- You may want to just select the quest in your journal and follow the arrow.
- Talking to her will get you a name. It seems that Aleron owed Kurdan gro-Dragol a whole lot of money.
- You can find him drinking at "The Lonely Suitor Lodge."
- You may have to use some persuasion tactics to get him to talk to you.
- He'll eventually reveal that he knows where Aleron is, but he wants a favor first.
- He wants you to get the Axe of Dragol from Fort Grief Island.
- Another heirloom fetch quest.
- Not really though. Stock up on battle gear and talk to Kurdan again to have his boat unlocked.
- Follow the arrow to the boat at the Bravil docks and activate it to travel out to Fort Grief.
- Walk up to the main gate and pull the lever to open it.
- You'll find Aleron waiting for you.
- It seems that Kurdan spent a little too much time reading "The Most Dangerous Game."
- The Axe was all made up. You were sent to the island to get killed in the "Hunter's Run."
- You're trapped inside until you kill the hunters and retrieve the key to unlock the gate.
- When you're ready, open the wooden door to enter the Hunter's Run.
- There isn't much to be said for this area.
- Use the map and the compass markers to find each of the hunters.
- Just work through the halls and keep an eye out for traps.
- None of them should be that bad except for the dart traps along the walls.
- Once each of the hunters is dead and searched you should head through to the next part.
- Find the last straggler waiting for you there.
- Get the last key.
- It seems like they were all fakes.
- Head back out the front door to regroup with Aleron.
- It seems that Kurdan got a little worried.
- You'll be frozen in place to watch Kurdan cut Aleron down in the courtyard.
- Attack Kurdan.
- Note: He's an orc with a battleaxe so don't take him lightly.
- Tip: Use blocking and magic to turn the tide in your favor.
- Once Kurdan is dead you can get the real key off of his body.
- Walk back into the hunter's run and use Kurdan's key to unlock the door to the left.
- Pull a lever and reopen the gate out.
- Walk away and take the boat back to Bravil.
- Talk to Ursanne to give her the grim news.
- She'll thank you for your efforts and give you the book "The Biography of the Wolf Queen."
- Tip: Make sure you open your inventory and read it to advance your speechcraft skill.
The Forlorn Watchman
- You can start this quest by asking a few townspeople in Bravil about rumors.
- One should probably tell you about the strange ghost called The Forlorn Watchman.
- Ask them about it and they'll all tell you to see Gilgondorin.
- He's almost always at "Silverhome on the Water."
- Head inside and talk to him to learn about the history of the Forlorn Watchman.
- You'll have his spawn location marked on your map.
- It's called Bawnwatch Camp and it's located a little bit away from Bravil.
- Follow the marker and travel there.
- Once you're at the camp just wait until 8 PM.
- You'll see the ghost spawn and start walking along the shore.
- Follow him for a bit until he turns around and talks to you.
- He'll tell you his real name and ask you to free him from the "Mouth of the Panther."
- Head back to Gilgondorin to find out that the Mouth of the Panther refers to a spot on the river.
- Head out to the marked location and you'll find the Emma May beached on the rocks.
- Get ready for some ghost fighting.
- Walk to the other side of the ship to find a hole in the hall.
- You'll enter and find a few wraiths waiting for you.
- Once they're dead (well more dead) you should look for a wooden door that opens up a little cabin.
- The ship's log is on the table by the bed and explains the untimely demise of the crew.
- It seems that the Watchman was the only man who defended the captain in a mutiny. His body is locked up in the bottom deck and trapped now that the ship wrecked on the rocks.
- Note: There is a door to the captain's room but there isn't anything important above you.
- Look for the trapdoor on the floor to take you down a deck.
- Kill all the wraiths and then go down to the lower deck.
- You'll meet a few wraiths along with the "boss" Gable the Traitor.
- He is a bit tough and has a unique Burden spell that can mess up your fighting if you don't have much extra weight capacity. Be ready to drop something if you suddenly become encumbered.
- Get a small key off of Gable's body.
- Walk past him and release the shackled skeleton behind him.
- The Forlorn Watchman should spawn and immediately thank you for releasing his body.
- He can now find peace.
- As a reward he drops a treasure map that leads to his secret chest.
- Follow the arrow and swim down to find a chest buried inbetween some rocks.
- You'll find some gold, jewels, and weaponry as your reward.
Through a Nightmare, Darkly
- You will get this quest from Kud-Ei in the Mages Guild.
- She will probably ask for your help after you get her recommendation.
- It seems that her friend Henatier has disappeared, in a sense.
- If you agree to help you can follow her into Henatier's house and find him passed out in his bed.
- He's locked in his own dream until a stranger can come and break him out of it.
- When you're ready just tell Kud-Ei so and put on the Dreamworld Amulet that she gives you.
- Once its on you just lay down and sleep in the available bed.
- You'll enter a twisted Dreamworld that Henatier created.
- The short story is that he's literally lost his mind.
- It broke into four pieces and you have to retrieve them to wake him up.
- Note: You also don't have any of your equipment or spells.
- You can retrieve them in whichever order you wish. Go through the four doors in the house to access each test.
- Tip: If you are ever hurt you can just wait for an hour to heal.
- Once you grab all four elements you can talk to Henatier to leave.
- He'll reward you with some scrolls.
Test of Patience
- This should be the door right by Henatier.
- Head through it enter the next world.
- This will really test your puzzle solving more than anything.
- Open the study box next to the entrance.
- You will receive a Mysterious Scroll.
- This scroll will tell you how to cross the three pressure tile puzzles.
- They're really pretty simple.
- Look at each section until you see a repeating symbol forming a path.
- This is the set of tiles you can use to cross without setting off the traps.
- Note: If you have a good bit of health you can probably just jump across each section and absorb the damage.
- Once you're across just wait for an hour to heal.
- Rinse and repeat for the other two.
- If you can't figure it out, here's a step-by-step guide.
- Trap one is just a four-by-four square.
- Start with the one furthest to the right.
- Walk forward three steps.
- Take one sidestep to the right.
- Walk forward once and step off.
- Trap Two is a six-by-six square.
- Step onto the tile that's one from the left. It should be the one available.
- Go forward one.
- Take two to the right.
- Go forward one again.
- Go right one again.
- Take two steps forward.
- Take two steps to the left.
- Take one forward and then step off.
- Trap Three is an eight-by-eight square with a pillar in the center.
- Step onto the one spot that's open.
- It should be the furthest on the right
- Take two steps forward.
- Then take four steps to the left. You'll be right against the pillar.
- Take one step back and then walk to the edge on the left side.
- Take two steps forward.
- Take one step to the right.
- Take another two steps forward.
- Take four steps to the right. You'll be walking against the other side of the pillar.
- Take two steps forward.
- Grab the glowing "Element of Patience" to fade out of the world.
Test of Perception
- This will test your sight and attention.
- You'll have to dodge a bunch of traps on a narrow road in the dark. Just great.
- Grab the torch out of the cask by the start.
- Equip it.
- You will need it.
- Avoid the first pressure plate. It will set off a rock slide that can knock you off the path.
- Keep pushing forward while watching for pressure plates on the floor.
- You'll have to work through a swinging blade path, but that shouldn't be too hard. Just watch the timing and dodge.
- There's some poison gas traps up ahead.
- Try to stay away from the vent or at least move quickly.
- There is a pressure plate just past them linked to another rock slide.
- You'll have to move past another avenue of chopping blades.
- Try to dodge them and move through.
- You will then have to move through a hill.
- It is littered with a few pressure plates that activate the magic towers to the sides.
- Try to dodge the plates and move up the ramp.
- Grab the "Element of Perception" to get out.
Test of Courage
- Note: This is really easy for someone with high athletics.
- Head in and grab the weak potion of the sea out of the cask.
- Jump into the water and start swimming down.
- Wait until you are just about out of breath and drink the potion.
- Your breath will restore itself during the 30 second repose.
- Just keep moving down the tunnel.
- It's a straight path.
- About halfway through there will be another cask with another weak potion of the sea in it.
- Grab it and use it later if you need it.
- Keep swimming down the tunnel until you reach the end and break the surface.
- Grab the Element of Courage to end the test.
Test of Resolve
- You'll have to fight two minotaurs in this one.
- Grab some equipment from the chest.
- They have equipment for light and heavy users.
- It's your choice.
- Make sure that you grab the Staff of Lighting.
- Wield the staff first and enter the arena.
- Use the staff until its out of charges.
- This might be enough to kill the two minotaurs.
- If not it should at least kill one.
- Change to your sword and kill the other.
- Tip: If you haven't fought a minotaur before, you'll want to use hit and run tactics to wear them down. They use a powerful fire spell at close range.
- Once they're both dead, some stairs will rise up and let you grab the "Element of Resolve"
Buying a House in Bravil
- If you want a house in Bravil you'll have to talk to the Count.
- Find him in the castle during the day.
- Use persuasion, bribery, and charm to get his disposition above 60.
- He'll offer you a house for 4000 gold.
- You can get your upgrades from Nilawen at "The Fair Deal."
Bruma Quests
A Brotherhood Betrayed
- You'll get this quest through the town's rumor mill.
- You should probably hear someone talking about a man named Raynil Dralas.
- He was a vampire hunter who recently passed through town.
- Asking about him will reveal that he killed Bradon Lirrian.
- This should make his house a marker on your map.
- Note: If no one talks about it you can just walk into Lirrian's house to start the quest. It's located behind the chapel.
- Walk in and see a few city guard investigating the scene.
- Tip: You can be arrested for disturbing the crime scene in their presence. Leave everything alone.
- Talk to the guards to learn about what happened and that they didn't seem to suspect Brandon.
- Also talk to his wife Erline. She'll state he's innocent and ask for your help.
- You'll have to try and track Raynil down yourself.
- Head to Olav's Tap and Tavern.
- Talk to Olav and use your standard persuasion methods to get his disposition past 70.
- He'll tell you where Raynil slept and even give you the key to the room.
- Head up the stairs and open the door.
- Look behind the dresser by the door to find a book that's fallen behind it.
- Read the book and take it with you.
- You now have proof that Raynil was lying. He was just using the vampire bit to justify killing the rest of the brotherhood (hence A Brotherhood Betrayed).
- You can talk to Olav and Erline for more information if you want.
- The important thing is to find Carius Runellius of the city guard.
- Talk to him and show him the journal.
- He'll be shocked and start a search for Raynil.
- He'll ask for you to meet him at the tavern in one hour.
- Wait at Olav's for an hour or two until he walks in and mentions that he ran for Boreal Stone Cave to the west of Bruma.
- It's your job to track him down.
- Follow the marker to the cave and walk inside.
- He'll approach you and ultimately attack.
- Kill him. He shouldn't be too hard. He uses a weak weapon and no real armor.
- Search the chest behind him for a Mundane Amulet.
- Head back to Bruma to report your success to Erline.
- She'll explain the Amulet's secret and use their password to unlock it's true power.
- She'll give you the unlocked amulet, "Phylactery of Litheness," as a reward.
Two Sides of the Coin
- When walking in Bruma you should hear someone talking about poor Arnora Auria and her jailed husband.
- Follow the marker to her house behind the chapel.
- She'll explain the situation and the hidden loot from her life of crime.
- It seems her husband Jorundr moved the hiding spot before he was arrested for killing a guard.
- You need to talk to him to find out where.
- You can go ahead and walk to the dungeon. It's located through the barracks at the castle.
- Just ask the jailor to let you visit a prisoner.
- He'll unlock the door.
- Jorundr won't talk to anyone on the outside though. He will only talk to a fellow prisoner.
- Tip: Just skip this part and go to jail the old fashioned way.
- You actually need to be arrested for once in the game.
- Steal something from a shop while the owner is looking or just punch a guard.
- Just get any bounty under 100 gold and choose the go to jail option.
- Once you're in the cell Jorundr will talk to you.
- He'll give you his side of the story and ask that you kill Arnora for framing him.
- You now have a choice.
Kill Arnora
- You can follow his orders and kill her.
- If you tell her the options and say you're doing it "Jorundr's Way" she will attack you and it will count as self defense.
- Kill her and realize that the amulet she's wearing is fake.
- Steal the key from her body and loot the chest by her bed.
- This holds the true amulet that Jorundr wants.
- You don't have to get arrested to report to Jorundr.
- Just tell the jailor you want to visit a prisoner and he'll let you see Jorundr.
- Jorundr will be thrilled and tell you the location.
- You'll find the disappointing stash north of the north gate.
Don't Kill Arnora
- Arnora has a simple plan.
- She'll just lend you her amulet and you can trick Jorundr.
- You can just split the treasure then.
- Take the key she gives you and get the real amulet from the chest by her bed.
- Visit Jorundr in prison to get the stash's location.
- Find it to the north of the north gate.
- Tyrellius Logellus is waiting for you.
- He's a corrupt guard who wanted the treasure for himself.
- He's already killed Arnora and he'll try to kill you.
- Finish him off and loot the chest.
- You'll need to visit Arnora's house and see her body if you want the quest to officially end.
Lifting the Vale
- This is a long quest with a lot of fighting.
- Be very ready.
- Wait until your fame is about 10.
- It's pretty easy to get your fame up with a few of the quest lines.
- Just walk around Bruma for a bit or wait for a few hours.
- Tolgan from the Castle will walk down and ask for you to take up a quest for the Countess.
- Walk up to the Countess during the day.
- She'll give you a page from a messenger's journal and instructions on how to retrieve a special amulet from the ruins.
- You will need to use a series of landmarks to get to the cave.
- Before you leave you need to prepare though.
- Tip: You'll need some ghost fighting equipment for the later part and a good weapon to fight ogres. This also means that you'll need repair hammers to keep your damaged weapons in good shape.
- When you are ready start walking on the road north of Bruma.
- They've marked Dragonclaw Rock on your map.
- Follow the arrow and you'll see a little trail leading to the rock.
- Take a look at the map.
- Head directly west from the Dragonclaw Rock.
- It won't be long before you find a big statue.
- This is The Sentinel.
- It is facing north and the map reads north, so go north.
- You'll find the entrance to the cave up ahead.
- Go through the door to get to The Serpent's Trail.
- There will be a variety of monsters in here.
- You will probably just run into some rats and low level animals for the first part.
- Ogres won't be around until the second part.
- You'll come to a big split in the path but just keep moving forward.
- Follow the one path as it curves through the tunnel.
- You should see a skeleton on the ground as you move.
- Loot the body to receive the Akaviri Orders.
- This will make things easier later on.
- Patrolling ogres will be up ahead.
- There will be four in total covering the path, but they're pretty spread out.
- Fight them as you come to them.
- Keep moving forward as the tunnel curves.
- Your first path out will be blocked by a landslide.
- Just keep on moving and take the alternative past it.
- Go out the stone door to leave the cave.
- You're now in a big open area.
- I can't say to much about this.
- Just follow the trail to the next cave.
- There will be a lot of ogres wandering through this area.
- Move slowly and keep fighting them one at a time.
- You should have a good technique in mind by now. Use spells and hit-and-run tactics to take care of them.
- The Mouth of the Serpent is at the end of the path.
- Get ready for a change of pace as you fight undead Akaviri in a very long cave.
- The best path to take for this first area is to just head forward and kill the Akaviri as you come to them.
- When you come to the split in the path, go to the left.
- Take this path to avoid some unnecessary fighting.
- Make a few short jumps and you'll enter the Eyes of the Serpent.
- There will be a door to the top and a door near the back of the room.
- Going through the top is a better idea.
- You'll be able to make it to your goal faster and there isn't much loot through the other path.
- Just kill the skeletons in the room.
- The door to the Fangs of the Serpent is right through the room.
- The Fangs of the Serpent is primarily just one big trap.
- Carefully move through the columns.
- You will need to look at the pillars to see whether they are trapped with little dart shooters.
- Walk through the room and you'll come to a bridge.
- It's currently raised so pull a nearby level to drop it.
- This will mean that a bunch of undead Akaviri will attack though.
- Fight through them and enter the Venom of the Serpent.
- This can be very easy.
- You can find Mishaxi here.
- The ghost of the commander is here.
- If you tell him you want the Madstone you'll have to fight some tough ghosts.
- If you're smart and hand him the orders he'll disappear in peace.
- Walk forward and grab the Madstone from its display.
- You can also grab a whole bunch of loot from the chest.
- When you're ready just follow the arrow out.
- You can head through the last level in the Scales of the Serpent.
- The undead Akaviri should have died when Mishaxi left, but be ready if they didn't.
- Loot the area and follow the quest arrow to find the door out.
- Travel back to Castle Bruma and hand the stone over.
- She'll give you the Ring of the Vipereye as your reward.
- Tip: If you want you can just steal the Madstone back when she goes to sleep.You can grab it and the messenger's journal from the display cases.
- Note: You will probably want to undertake the quest "Keys and Barrels" after this, while the area is still ogre free.
Keys and Barrels
- This is a secret and unmarked quest.
- The best time to do it is during or shortly after the "Lifting the Vale" when the area should have mostly dead ogres.
- You will want to start at the spot where you originally exit the Serpent ruins.
- Head past the ruins and find the frozen lake.
- Walk across and look for a frozen barrel.
- Look inside the barrel to find a note and a rusty key.
- Read the note and learn about your next location.
- Head to the western side of the ruins and find the ruins of an old watchtower.
- There are two in the level, but you want the one to the left of the ruins.
- Head into the center and look for a chest on the ground.
- It will only open if you have the rusty key from the last checkpoint.
- Inside is The Old Key.
- Start walking on the path back to The Serpent's Trail cave.
- You'll come across two statues and a bunch of ruins. Walk along the ruins to the left and find the big rock.
- Walk to the other side and find a chest firmly planted inbetween the two smaller rocks.
- You should now have The Forgotten Key.
- Walk back to the cave door.
- Start walking to the western side of the rocks.
- You will find it between the first few trees you see.
- It will be buried in the ground behind a rock.
- Open it to find the Circlet of Omnipotence.
- It will give you a bonus of 3 points to Speed, Endurance, Strength, Willpower, and Agility.
Buying a House in Bruma
- Talk to the Countess during the day if you want to buy a house.
- You'll need to get her disposition somewhere above 60 to talk about it.
- You'll need 10,000 gold to buy the house.
- Once you buy it you can upgrade the nice place through Suurootan at Novaroma.
Cheydinhal Quests
A Brush with Death
- YouTube: Oblivion Walkthrough - Cheydinhal: A Brush with Death (Time: 6:16)
- You should hear about Tivela Lythandas looking for her husband from the rumor mill.
- Seeking more information from them will have her house marked on your map along with a mention of her husband being a famous painter.
- Follow the quest arrow to her house in Cheydinhal.
- She'll explain that he was in his locked studio and then he merely disappeared.
- If you agree to help her she'll give you the key to open the studio door downstairs.
- It is a small room and there's only one thing to do.
- Save first since the next area is a prison of sorts and you can only leave by winning the quest.
- Activate the painting to travel into a new world.
- You should spawn in the "Painted World" next to an elf called Rythe.
- This is the man you're looking for.
- Talk to him and learn about the special brush and the thief.
- Someone stole his paintbrush and ran into the painting.
- He also painted some nice trolls to act as guards. Great!
- Make sure you talk to Rythe about the painted trolls to get six bottles of turpentine.
- There are usually six trolls in the level.
- One bottle of turpentine will cause enough leveled damage to take away about 3/4 of their health.
- You need to go through the painting and find the thief to get the brush back.
- That's the only way Rythe will be able to paint an exit.
- There is one simple way to finish this.
- Climb over the hill behind your spawn point and you'll usually end up by the dead thief.
- You will just have to fight the odd troll or two by his body, but you can use all your turpentine against them.
- If you want to do it the traditional way you just have to follow the path and fight through six trolls.
- Tip: They're painted trolls but they still have the weaknesses of trolls. They're really vulnerable to fire.
- Tip: The trolls heal quickly. You need to use the turpentine and quickly finish them off.
- Once they're dead, just loot the thief's body and grab the brush.
- Take it back to Rythe and he'll paint an exit for you to leave through.
- He'll leave the painting and meet his wife.
- Talk to them both to complete the quest.
- You'll receive his Apron of Adroitness as a reward. It's a decent piece of light armor that increases agility and intelligence. If nothing else it's valuable and easy to sell.
Corruption and Conscience
- YouTube: Oblivion Walkthrough - Cheydinhal: Corruption and Conscience Quest Money Glitch (Time: 1:09)
- You can get this one through the usual rumor mill.
- Note: You may want to save this until after you complete the "Allies for Bruma" quest. Completing this will take a strong fighter out of the mix.
- Talk to anyone about the fines that the new guard captain, Ulrich Leland, is issuing.
- They'll all tell you to talk to Llevana Nedaren.
- She is one of the leading people against Ulrich and his corrupt laws.
- Track her down using the quest arrow.
- She will either be in her house by the chapel or in the graveyard area.
- Talking to her will reveal that Ulrich unfairly fined a close friend to the point that his house was seized.
- Her only hope is that the second-in-command will do something.
- This man is called Garrus Darellium and he spends most of his days in the main hall of the castle.
- He's probably standing near the count if you catch him during the day.
- If he's on patrol then you can just follow the arrow.
- Persuade him until his disposition is above 60.
- He'll then be willing to confirm that he suspects that Ulrich is corrupt as well.
- He needs a good witness before he approaches the Count though.
- You need to track down Llevana's friend Aldos and ask him to testify.
- He'll be in a drunken state by the chapel area of town.
- Follow the arrow and talk to him.
- If you mention Ulrich he'll fly into a rage and walk away.
- There's nothing you can do to stop him.
- He'll walk up to his old house and challenge the guard on duty.
- The argument ends when Aldos draws his blade and the guard kills him for it.
- It's a justified kill and there's nothing you can do to save him.
- Report the grim news back to Llevana and she'll demand blood.
- She asks that you convince Ulrich to come to her house.
- She'll take care of it from there.
- This is a little criminal though.
- Talk to Garrus and he'll state that he is willing to do anything to stop Ulrich, but he will not allow someone to commit murder outside of the law.
- He explains that he'll have no choice but to arrest Llevana for killing him.
- There is another option.
- The quest splits here.
- Tip: The better option reward wise is to stay somewhat legal and listen to Garrus. It's a happier ending anyway.
Llevana's Plan
- Talk to Ulrich and raise disposition until he is willing to listen to your invitation for tea at Llevana's house.
- He'll walk to her house.
- Follow him and watch their argument.
- It ends with Llevana hitting him with a paralysis spell so that her pet rats can kill him.
- She'll be arrested and you'll receive a small sum of gold from her.
Garrus' Plan
- The better option is to listen to Garrus.
- Ulrich is too corrupt to not have some evidence in his quarters.
- Follow the arrow to the guard barracks and head inside.
- Walk up to the door by the entry point.
- This will open up onto Ulrich's quarters.
- While he's on patrol wait until no is looking.
- You can hide in the shadows by the door to make sure that the guards don't see you pick the lock.
- Head inside and look on top of his dresser.
- There will be a letter on top of book.
- He admits to skimming money off of the fines in the letter to his relatives.
- Take the letter to Garrus and he'll file his report with the Count.
- He'll ask that you wait about two hours for the decision to be made.
- Head to the Cheydinhal Bridge Inn and wait for two hours.
- Garrus will walk through the door and tell you that Ulrich has been jailed for years due to the severity of his crime.
- You will receive a nice reward in leveled gold for your actions.
- The quest is over, but you can talk to Llevana to give her the good news if you want.
The Wayward Knight
- You can get this in a number of ways.
- Talking to the guard outside the Oblivion gate by Cheydinhal is one way to get it.
- You can also talk to the Count to learn about his problems.
- Note: Performing this quest will count towards the "Allies for Bruma" quest.
- You need to rescue Farwil and any surviving "knights" that accompanied him.
- Enter the Oblivion gate when you're ready.
- Quickly see that the Knights of the White Stallion didn't do too well.
- Follow the trail of dead knights down the hills.
- It's one long zig-zag course.
- If you have good acrobatics it is possible to just use a series of jumps to reach the bottom quickly.
- Otherwise you'll have to just slowly climb down.
- When you reach the bridge at the bottom Farwil and Bremman will run up to you.
- Farwil insists on staying with you and continuing the fight.
- Bremman can give you the real story if you're interested.
- If you have a spell to heal allies then set a hotkey.
- Otherwise just clean out an area and use the wait option to heal the two men.
- Note: If you keep Farwil alive then you will receive a nice sword or staff from the Count. If he dies you'll have to grab his signet ring as proof that you saw him. Bremman doesn't have to live but I felt bad for him. He's usually able to survive anyway.
- It's actually pretty standard from here.
- Save often in case the AI glitches.
- The two men love to run into the lava after enemies which breaks this quest so be ready for a reload.
- Run across the bridge and fight the few Dremora guarding it.
- Enter the tower once you make it across.
- It's just a standard Sigil Tower now.
- Help the two knights clear out the beginning area of the couple Daedra and Dremora.
- Wait for an hour to heal up before you enter the Rending Halls through the door in back.
- Tip: This is a good spot to save.
- Head up the ramp.
- Fight a couple of Daedra and walk out the door to the citadel hall again.
- Move up the ramp. A few Dremora will probably attack, so try and protect Farwil.
- Once they're dead go through to the Corridors of Dark Salvation.
- The next ramp is blocked by a closed citadel door.
- It's really close to the door you just came through.
- Open it and move up the ramp again.
- If you were leading than you should have drawn most of the damage.
- If they both survived save again and wait for an hour.
- Walk back out to the main hall.
- Just one more ramp up.
- Kill the few Dremora.
- Rest again.
- Once you're all healed it's time to go through the door to the Sigillum Sanguis.
- This layout is the same from the last gate you closed (and every gate in the game).
- Enter the brawl and try to keep Farwil from being overrun.
- Once the fight is under control run up the bone stairs and then the flesh stairs.
- Grab the stone to end the quest.
- Once you step out you can talk to Farwil and Bremman. #Farwil will make you an Honorary Knight of the Thorn.
- He'll also give you a Knights of the Thorn Medallion. All it does is raise Speechcraft though.
- Talk to the Count to officially finish the quest.
- If you couldn't keep Farwil alive then he'll give you some gold for the signet ring.
- If you save him, he'll reward you with a family heirloom.
- You can choose Thornblade or the Staff of Indarys.
- Thornblade is alright for a mid-level character, but your Daedric weapons will outmatch it quickly.
- The Staff of Indarys isn't good.
- It will just damage your enemy's strength.
Buying a House in Cheydinhal
- You will need to talk to the Count if you want to buy a house.
- His disposition will need to be above 60 for him to offer it to you.
- When he does you will need 15,000 gold to buy it.
- Once you buy it you can get all the furniture upgrades for it from Borba gra-Uzgash at Borba's Goods and Stores.
Chorrol Quests
The Shadow Over Hackdirt
- YouTube: Oblivion Walkthrough - Chorrol: A Shadow over Hackdirt (Time: 2:30)
- Note: This story is a giant reference/homage to "The Shadow over Innsmouth." It is a short story written by H.P. Lovecraft that follow many of these themes. If you are interested in good psychological stories then you should look him up. Library of American made a 900 page collection of short stories that only cost about $20 on Amazon. Enough shameless promotion of my favorite author though.
- If you were in Chorrol at any point you may have met a young Argonian woman who was advertising her mother's shop. She is Dar-Ma.
- After a little bit you'll start hearing rumors that she's disappeared.
- Head to her mother's shop, Northern Goods and Trade.
- You will find Seed-Neeus upstairs.
- Ask her about Dar-Ma and agree to help.
- She was abducted on a trading run to a little village called Hackdirt.
- It is in the middle of the wilderness to the south of Chorrol.
- Just start traveling until you reach the town.
- It seems that the people don't like you much though.
- If you want to feel smart you can do a little investigation before assuming the worst.
- You can head upstairs at Moslin's Inn and break into the guest room area.
- You'll see a ransacked room and find Dar-Ma's diary in the dresser.
- You can also look around town and find Blossom semi-hidden in a destroyed house.
- Look for a man called Jiv Hiriel. He wanders around town during the day.
- If you ask him about Dar-Ma he'll ask that you meet him after 7 PM in his house.
- You can wait and then find his house.
- It's located to the left of the Chapel.
- Note: If you are collecting books for your library you should run into the chapel and steal their "bible" for a really cool book. You can find it on the reverend's stand.
- Walk into his house and talk to him.
- He'll explain the dark history of the town and the unfortunate fact that Dar-Ma is about to be sacrificed.
- You'll need to follow his instructions and wait until midnight.
- Everyone in town will head into the chapel for the service.
- Use the opportunity.
- Use the trap door in Moslin's Inn. It is behind the counter area. Just follow the quest arrow.
- You will end up in the caverns right by Dar-Ma's cage.
- If you don't want to fight you can just unlock her cage door and lead her up the same ladder.
- If you do want to fight you can explore the caverns and kill The Brethren. They are big-eyed men who wield clubs. They also wear nice rings so it's worth your effort.
- Follow her for a minute while she finds Blossom and then walk out of town with her.
- Once she's far enough away you will receive a quest completed note.
- She'll find her own way home.
- Head back into Chorrol and talk to Seed-Neeus in her shop. She will give you a free point in Mercantile for your troubles.
- Note: I don't think it matters if they see you stealing Dar-Ma. The whole congregation walked out while she was looking for Blossom and no one attacked.
- Note: They will care afterwards. If you ever come back to Hackdirt expect a "warm" welcome.
Canvas the Castle
- YouTube: Oblivion Walkthrough - Chorrol: Canvas the Castle Quest (Time: 00:50)
- This is a bit of an intellectual quest you can get from the Countess.
- If her disposition is above 60 then she'll offer you this quest.
- A painting of her husband was stolen and she wants you to figure out who did it.
- You'll need to speak to all of the staff.
- Tip: You'll receive a key to all of the castle as well. If you are a thief you may wish to take advantage of your extended privileges.
- They are each marked with an arrow.
- Just track all five of them down and ask.
- Laythe Wavrick should be in the main room.
- Talk to him and find out that Orgnolf needed money for drinking debts.
- Orok gro-Ghoth will probably be in the private quarters wandering around.
- Raise his disposition above 60 to learn that he stayed inside all night on account of the rain. He'll mention that Orgnolf drinks in the West Tower.
- Bittneld will probably be out patrolling the town.
- He'll just tell you that he was on patrol. He'll also mention that Chanel likes to spend time in the West Tower for some reason.
- Orgnolf Hairy-Legs is probably somewhere in the castle wandering around.
- He'll say that he was in an argument with a delivery boy. He spilled a whole shippment of wine because his horse slipped in the rain. He read the rest of the night.
- Chanel is usually in her quarters in the private hall.
- If her disposition is above 60 she'll tell you that she spent the night reading the stars and then she drank some wine.
- The only suspects left after the questioning are Chanel and Orgnolf.
- Notice that everyone mentioned it raining the night the painting was stolen, yet Chanel says she was in the courtyard studying the stars for her magic.
- You'll need more evidence though.
- Walk out to the West Tower and head down the trap door. It's hidden behind some crates
- You should see a painting and some paint supplies.
- You'll make a note of it.
- Head back to Chanel's quarters.
- Break into her lectern to find some painting supplies.
- You won't find anything in the other peoples' rooms.
- Head into the castle dining room where Chanel claims to have spent the rest of the night drinking. Notice the paint stains on the rug by the table.
- This gives you enough evidence to confront her.
- If you get her disposition above 70 she'll admit it and tell you her reason.
- It seems she admired the Count and loved the painting she made of him. She couldn't stand that the Countess held unto it without respecting it.
- You now have a choice.
Tell the Countess the truth and you'll receive a leveled reward in gold and gems. Chanel will be gone for the rest of the game.
- Lie and tell the Countess that Orgnolf did it and receive a low reward and little else.
- You can also tell her that neither of them did it. You'll receive a little gold for your efforts. If you talk to Chanel she'll start making a new painting for you. Come back in three weeks and it will be ready. You can put it up in your house later on.
The Killing Field
- YouTube: Oblivion Walkthrough - Chorrol: The Killing Field Quest (Time: 8:43)
- You can start this quest by finding Valus Odiil.
- He is usually at The Grey Mare.
- He'll tell you about his sons' plan for a last stand against the goblins at their farm.
- They're waiting for him to join them at Weynon Priory but he feels too old to fight.
- He asks that you go in his place to protect his sons.
- Travel to Weynon Priory and meet Rallus and Antus Odiil by the crossroads.
- Rallus will accept your help and ask you to follow them.
- Walk alongside the brothers down the road until you reach their farm.
- Save your game. The reward for both of them surviving is worth a few retries.
- They'll take up position.
- You will want to position yourself a bit ahead of them with the farm to your back.
- The goblins will come from the hole in the fence to the front and the hole by the big rock to the left.
- The goblins will usually target both brothers and not you.
- Do your best to draw their attention away.
- In general Antus will be a little reckless and die if he gets too far away from you.
- Rallus can usually handle himself.
- Suffer through a few waves of weak goblins until you get the message that you won.
- Head back to Chorrol and report the victory to Valus.
- If they both survived you'll receive his enchanted blade Chillrend.
- If one or both died you'll receive a small gold reward minus burial expenses.
Separated at Birth
- YouTube: Oblivion Walkthrough - Chorrol: Separated at Birth Quest (Time: 5:44)
- You will get this quest through the usual rumor mill.
- Someone should mention that they saw Reynald Jemane in Cheydinhal but that he ignored them.
- Track down Reynald using the quest arrow. He usually drinks at The Grey Mare.
- He will demand that you find the impostor for him.
- Travel to Cheydinhal and ask someone about Reynald Jemane.
- They should tell you that they don't know him, but that they do know Guilbert Jemane.
- Follow the arrow and find him.
- He'll wander town for a bit but you can usually find him at the Newlands Lodge.
- Tell him about Reynald and he'll explain their sad past.
- He didn't think his brother survived the ogre attack on their farm.
- He'll travel to Chorrol and find Reynald.
- Travel to Chorrol and wait for a few hours for the two brothers to meet.
- Talk to Guilbert to receive your reward and probably your new quest.
Legacy Lost
- You will need to have completed the "Separated at Birth" quest to have this one become available.
- Talk to Guilbert and you'll discover that he wants to reclaim their lost legacy.
- Weatherleah was claimed by the ogres and he wants it back.
- He doesn't know where it is though.
- All he knows is that it was south of Chorrol but north of Fort Carmala.
- Talk to a few townspeople and they should tell you that Sabine Laul will know.
- She is a member of the Fighters Guild and is usually located inside the main hall.
- Follow the arrow and talk to her.
- She'll mark the location on your map.
- Head down to the farm and you'll see that the ogres are still hanging around.
- You'll need to kill about 3 or 4 of them to officially clear the estate.
- You'll receive a message when you're done.
- They usually don't go inside but you should clear it just to be sure.
- Once they're dead head back and tell Guilbert that the farm is clear.
- He'll thank you and ask that you escort him there.
- Fast travel back and accept his gold as your reward.
Sins of the Father
- This is the third and final quest in the Jemane line.
- You need to have completed Legacy Lost for this to be available.
- About two days will need to pass before you can take it.
- At that point a dark elf named Fathis Ules comes to town to look for the boys.
- You can usually find him at the Oak and Crosier Inn.
- He'll explain that the boys' father was a great thief.
- He stole something really valuable for Fathis but decided to keep it for himself at their secret estate.
- He's sure that the ogres stole it in the raid.
- He wants you to get it back for him.
- He'll mark the Redguard Valley Cave on your map.
- Note:These ogres aren't actually that tough and I thought they were a little weaker than the normal ogres.
- Tip: There are a lot of ogres though. You will need to bring plenty of repair hammers and healing supplies. They'll do a number on your health and your armor if they gang up on you.
- The cave is a straight shot path.
- Just keep following it and you'll come to the ogre the marker pointed to.
- He'll be in a little shelter in the big area at the end of the cave.
- This is the chieftain and he's a lot tougher.
- Watch yourself and make sure that you aren't too hurt when you face him.
- Once he's dead you can loot his body for the Honorblade of Chorrol.
- The quest branches here though.
- You can take it to Fathis or return it to the castle.
- Tip: The reward is much better if you return it.
Take it to Fathis
- You can just take it to Fathis for a big reward.
- He'll be happy but that's about it.
- You will need to inform the Jemane brothers about this to complete the quest.
- Travel to Weatherleah and speak to Guilbert.
- The Jemane brothers will be deeply insulted that you disgraced their father's honor by working for Fathis.
Take it to the Castle
- Your character will note that it looks quite regal.
- You can take it to the quest marker at the castle to find Laythe Wavrick.
- Tell him about the stolen item and he'll recognize the stolen blade.
- He'll happily take it and reward you with the Escutcheon of Chorrol.
- Note: This shield is amazing. It almost matches an ebony shield and it forties your endurance and even reflects damage back onto your enemy.
- Travel to Weatherleah and talk to Guilbert.
- He'll be thankful that you restored his father's honor and will give you 4 grand soul gems as a reward.
- Note: Fathis will be furious and refuse to talk to you. He is the highest level fence for the Thieves Guild. He usually should still fence items for you though, unless a bug occurs.
Buying a House in Chorrol
- If you want to buy a house in Chorrol you'll need to raise the Countess' disposition above 60.
- She'll offer you a nice house in town for 20,000 gold.
- You can buy all the upgrades for it through Seed-Neeus at Northern Trade Goods.
Imperial City Quests
Unfriendly Competition
- You can pick up the trail for this quest by asking some of the merchant's in Imperial City for rumors.
- They should tell you about Thoronir.
- Any merchant will just point you towards Jensine though, so you might as well start with her.
- She runs Jensine's "Good as New" Merchandise.
- If you talk to her she should mention her problem with the rival shopkeeper.
- He has refused to join the unfair monopoly...I mean Society of Merchants and his prices are illogically low.
- She wants you to check it out for her.
- This quest follows a standard investigative logic.
- Walk into the Copious Coinpurse and just ask Thoronir where he gets his inventory. That surprisingly bears little fruit.
- You now have to do a little spying.
- Wait until 9 PM and follow Thoronir.
- You're in the middle of the city so you don't have to be a master spy to pull off this mission.
- Just stay behind and follow him until he meets up with Agarmir.
- You won't get much evidence but you will get the name of a supplier.
- You now need to follow Agarmir and track him back to his house.
- Mark the house and pay it a second visit later.
- Wait until the next day.
- Agarmir should leave at about 5 PM.
- Sneak and pick the lock when a guard isn't looking.
- Walk through the main room and break into the basement.
- You'll find a few innocuous items like a pair of muddy boots and some clothes.
- You should also notice the piles of bones and bonemeal and the manifest of things he looted from bodies in the graveyard.
- Pick up the "Macabre Manifest" as evidence.
- Walk to the Copious Coinpurse and inform Thoronir about his special inventory.
- He'll be shocked and you'll be able to bring this quest to a close.
- Head out to the Palace District and follow the area to the Trentius Family Mausoleum. The tombs run along the edge.
- The door is open. Head inside.
- Agarmir and his accomplice are waiting in ambush.
- Kill both of them. They shouldn't be tougher than any bandit and they usually attack you one at a time.
- Pick up the shovel as evidence and prepare to leave.
- There is a unique mace behind one of the coffin's at the north end.
- Pick it up before you leave if you want more loot.
- When you get the chance talk to Thoronir to tell him that it's over. He'll thank you with the Weatherward Circlet. It's a ring that grants leveled protection against fire and frost.
- Talk to Jensine at her store with the shovel and manifest in hand in order to receive some leveled gold.
Imperial Corruption
- You should eventually find out about a corrupt Imperial Watch member through the rumor mill in the city.
- If you don't want to wait you can just track down Ruslan or Luronk gro-Gluzrog in the Temple District. Look around to see one of them wandering or head to one of their houses.
- Either way you'll have to find and talk to one of them to advance the quest.
- If their disposition is high enough they should tell you that the corrupt fine happened in Jensine's shop.
- Travel to Jensine's "Good As New" Merchandise in the Market District.
- Get her disposition above 70 to learn all about Audens Avidius and all his corrupt shakedowns.
- Report it a loyal watchman.
- They will in turn direct you to their watch captain. It will be Hieronymus Lex or Servatius Quintilius depending on whether the former was removed as part of the Thieves Guild quest.
- Neither will care.
- They'll pawn you off on Itius Hayn.
- Follow the arrow. He may be on patrol but he is usually in a guard tower in the Talos Plaza District.
- Get his disposition above 70 and he'll agree to look into it if you can find witnesses.
- Chase down Ruslan or Luronk gro-Gluzrog to persuade them to testify.
- They'll walk to Hayn on their own.
- That's it for the first part of the quest. Wait until the next day for a message citing the arrest.
- Note: You don't receive anything for this quest so you should at least enjoy the ending. You can follow the two and watch them talk to Hayn. He'll then arrest Avidius and you can walk with him up until the prison and see him turn in his armor.
- It's not completely over though.
- He swears vengeance upon you.
- If you are above level 5 he escapes from prison after 10 days have passed.
- If you aren't level 5 he won't escape at the 10 day mark.
- He'll wait until you are level five and then break out.
- He will then chase you down in just his prison issue pants.
- He will eventually find you even if you are in the middle of an oblivion gate.
- It's actually more of a joke though. He just has a dagger and he'll die very easily.
- This officially closes the quest.
An Unexpected Voyage
- YouTube: Oblivion Walkthrough - Imperial City: An Unexpected Voyage Quest (Time: 9:03)
- This one is started by spending a night at The Bloated Float Inn.
- This is the ship docked in the Waterfront district.
- Out of the two ships there, it is the one that doesn't have murderous pirates guarding it.
- Head inside and rent a room from Ormil.
- Walk downstairs and sleep for a little bit.
- You'll wake up and note that the ship is not anchored anymore.
- Open the door and you'll encounter a bandit named Lynch.
- He'll attack you despite any attempts at peaceful statements.
- Loot his body for the key to the storeroom.
- Unlock the door and free the bouncer. This doesn't do you much good though since he isn't much of a fighter.
- Walk upstairs into the dining hall.
- Meet the second gang member Minx.
- She'll also attack despite anything you say. Kill her easily.
- Loot her body for the key to the Top Deck.
- Go up to the top deck and Wraith should meet you at the door.
- He'll also attack at the end of the conversation.
- Kill him and loot his body for the key to Ormil's cabin.
- When you walk back down to the dining hall the Bouncer should be waiting for you.
- Tell him that the top deck is now free from any baddies.
- He'll walk up and start steering you back to Imperial City.
- Head into Ormil's cabin.
- You actually have an option with this one.
- You can choose to avoid a fight by convincing Selene to surrender.
- Just tell her that you're there to join them.
- Mention three months ago.
- Mention the Golden Galleon.
- Mention Bravil.
- Then tell her that the others are dead.
- She'll surrender and you'll escort her down to the storeroom for detainment.
- If you don't follow that conversation she'll attack you.
- It's a one-on-one fight in a confined space so any melee player should find it easy.
- There isn't a difference in rewards as far as I know.
- Talk to Ormil to wrap it up.
- Sleep in your bed again and the Inn will be back in its old spot.
Order of the Virtuous Blood
- It's time for some vampire hunting.
- You won't be able to get this one at first.
- You will need a fame rating above 5 before they'll approach you for help.
- You can check this in your statistics page.
- Note: Your fame goes up when you do "good" things. The Fighters and Mages Guilds are both good for this.
- Once you're ready just wait in the Temple District for a few hours and Ralsa Norvalo should interrupt your wait.
- She'll ask that you help out her husband by visiting Seridur's house.
- His house should just on the outside circle of the Temple District.
- Follow the arrow and you'll find it.
- Walk inside and you'll be directed to the basement.
- There you'll learn of the Order of the Virtuous Blood.
- It seems that there is a vampire loose in Imperial City.
- Walk out to Roland's house. It is just a few houses over.
- Break into it when no one is looking.
- There isn't much worth stealing here.
- Just grab the love letter that's sitting on top of the book on the dinner table.
- You'll learn about his cabin in the woods. Seems like a good hideout.
- Note: If you want to feel smart you can walk back to the Order and tell them about the cabin. The other members should note that it's a weird place for a vampire.
- Walk out to the cabin. It's about halfway between Cheydinhal and Imperial City.
- Enter the cabin and talk to Roland.
- Tell him that you don't want to kill him and ask what his suspicions are.
- Note: It is possible for you to kill him and just collect the gold from Seridur. That's the dumbest way to do it though.
- Roland will tell you to learn more about Seridur's activities.
- Note: Seridur does express a lot of vampiric behavior that Roland doesn't. He doesn't wake up until 5 PM and usually walks around town at night "looking for vampires."
- You will be pointed towards the First Edition in Imperial City.
- Head into the bookstore and talk to Phintias.
- If you get his disposition above 60, then he'll explain the Seridur is interested in Memorial Cave and that he travels there regularly.
- This is enough information for now.
- The cave is to the east of Imperial City. You can swim there or fast travel to Roland's Cabin and head south.
- Walk into the cave and it becomes pretty apparent that you've stumbled into a vampire den.
- Tip: If this is your first vampire killing then don't be too afraid. They're very weak to fire and aren't much tougher than a leveled marauder. Just block and counter. They'll die quickly.
- Just keep moving through the cave and kill the 5 or 6 vampires blocking your path.
- It's a fairly linear cave.
- Just head down the main branch and you'll come to a big room with Seridur.
- He'll threaten you and explain it was all a clever trap...right.
- Kill him.
- Make sure you collect all of the vampire dust from the dead vampires. This will come in handy in a minute.
- You will probably have Porphyric Hemophilia after all of those vampire attacks.
- This will make you a vampire if you sleep after about 3 days.
- Heal yourself by praying at a chapel or using a Cure Disease potion or spell.
- Once you're done talk to Roland at Seridur's house.
- It seems that the Order still lives and they need your help.
- You will be made a member of the Order of the Virtuous blood and you'll receive The Ring of Sunfire as your reward for the quest.
- You will now receive 250 gold for any vampire dust you bring Roland.
- Note: It seems that your character won't lie about killing vampires. If the vampire dust is stolen or looted off another body you won't receive any money for it.
- Turn in the dust you collected at the cave for a nice reward.
- The quest is officially over.
Buying a House in Imperial City
- This is the cheapest house in the game.
- Head into the Office of Imperial Commerce in the Imperial Market District.
- Talk to Vinicia Melissacia and she'll offer a house in the Waterfront district for 2000 gold.
- Once you buy it you can get upgrades from Sergius Versus at Three Brothers Trade Goods in the Market District.


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