The Elder Scrolls IV: Oblivion Walkthrough sections: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8
Kvatch Quest
The Battle for Castle Kvatch
- This is the one and only quest for Kvatch.
- It really falls more into the main quest but it's technically optional.
- This will be a long and tough battle against a lot of Daedra. Be ready for it.
- Talk to Savlian Matius in the Chapel and tell him that you're ready for the next stage.
- Savlian and any of the guards who survived the earlier charge head out into the new plaza.
- This will be a big skirmish between the guards and some leveled daedra monsters.
- The guards have enough in numbers to last a bit but they'll take a lot of damage from not having heavy armor.
- Just help where you can.
- There are also some Dremora archers on the walls at higher levels. Keep an eye out for them.
- Salvian will approach you once the battle makes it to the bridge.
- It seems that they're sealed out by the Daedra.
- Head back to the chapel and talk to Berich.
- He has the key to the alternative path to the Gatehouse.
- You will also meet up with 3 legion soldiers who'll agree to follow your lead.
- Take your new army out and fight through the path to the destroyed guard tower.
- You'll have to fight through the undercroft first. It's a tight space so try and avoid friendly fire.
- You can use the wait command to heal your team.
- Move up to the next path.
- This path will take you down a long barricaded path.
- If Berich dies at any point you'll need to grab the key off of his body.'
- Berich will lead the way as long as he's alive.
- When your group makes it to the burned out tower, head down the trap door to the tunnel system.
- Walk down the system and try to avoid the fires.
- Head up the ladder at the other end.
- Head down the hall and turn the wheel to open the door.
- Tip: If one of the soldiers die you shouldn't hesitate to gain a set of legion armor, especially if you are at any early level.
- After the Gatehouse is clear you'll make a charge to the castle with the rest of the survivors.
- There will be another big fight in the main hall and you'll lose a few men since they love to spread out and get cornered here.
- The fights almost over though.
- Once the throne room is clear Salvian will ask that you search for the Count.
- He will stay behind with about half of the surviving guard.
- The Legion soldiers will all follow though.
- Take your reduced force up the stairs and out into the great hall.
- Save your game. Things can get hairy here.
- Fight your way through the daedra hiding behind the obstacles.
- Watch out for magic users lying in ambush.
- The side routes don't offer anything except more battles.
- Just walk to the end of the hall.
- You should open the door to the Count's room.
- There will be one "boss" daedra who is a bit tougher than the others.
- If you've been facing scamps it will probably be a flame atronarch.
- Kill it and any of the other daedra.
- Search the Count's body and take his signet ring as proof.
- Walk back to Captain Matius to report the sad news.
- He'll hand you his enchanted cuirass. It's alright for light armor but it isn't that great.
- This will eventually make things easier in the main quest though.
- The battle for Kvatch is now over.
Leyawiin Quests
Mazoga the Orc
- YouTube: Oblivion Walkthrough - Leyawiin: Mozaga the Orc (Time: 9:36)
- This starts by spotting the conspicuous looking orc walking around in the castle hall.
- She wants an audience with the Count but she can't get it.
- Talk to the Count and he'll mention this problem.
- He wants you to talk to Mazoga and find out why she's staying in Leyawiin.
- Talk to Mazoga and inform her that you speak for the Count.
- She'll demand that you track down Weebam-Na.
- Follow the arrow to find his house.
- Get his disposition above 50 to get him to go to the castle.
- Follow him there and you'll see him refuse Mazoga's offer.
- Talk to him and he should explain his reasons and mark Fisherman's Rock on your map.
- Tell Mazoga that you can take her to Fisherman's Rock.
- Follow the marker to the camp to the north of Leyawiin.
- Tip: Save just in case she doesn't make it. There is another quest after this.
- Watch Mazoga challenge the leader to a fight and then get into the brawl.
- Note: Mazoga can usually take care of herself. She's strong enough to handle a few of the bandits by herself.
- Fight a few of the bandits to draw them off Mazoga and finish off any of the stragglers.
- There shouldn't be more than 4.
- Once they're dead Mazoga will thank you and head back to the castle.
- Go back to the castle and talk to the Count to give him the update.
- You will receive some gold and a new quest.
Knights of the White Stallion
- This continues the Mazoga the Orc quest series.
- He'll ask you to kill Black Brugo and the black bow bandits.
- Ask Mazoga and she should mark their hideout on the map.
- It will be an old ayleid ruin to the west of Leyawiin called Telepe.
- Note: It's your choice whether you actually take Mazoga with you. You can play it safe and go it by yourself if you can.
- The easy way is to travel to Telepe when Brugo isn't there.
- Travel there between 7 AM and 11 PM and clear out the few bandits holding down the fort.
- There will be one archer on the top of the ruins. Melee characters will have to run around back and jump up.
- Once the few bandits inside are dead, just wait until midnight.
- Brugo will come in with a few bodyguards and interrupt.
- Just kill him and the guards.
- The guards aren't tough.
- Brugo is a bit tougher but just use your standard block skill to survive.
- Once they're dead loot them and make sure you pick up their black bows.
- These will be worth 100 gold a piece from now on if you turn them into the Count of Leyawiin.
- Head back to the Count and tell him the good news.
- You are now a Knight-Errant for the Order of the White Stallion.
- You will also receive a shield that offers no protection but looks cool.
- Go ahead and tell Mazoga about your new title to have a friend with you in the Lodge of the White Stallion.
- Read the "Unmarked Quest" section to hear about all of Mazoga's adventures and raids.
- She will continue to raid black bandit lairs three times a week until the end of the game.
Raid on Greyland
- YouTube: Oblivion Walkthrough - Leyawiin: Raid on Greyland Quest (Time: 2:19)
- This is a quick quest you can get outside of Leyawiin's northwestern gate.
- Talk to Lerexus Callidus. He's the man waiting in road.
- He'll mention some skooma dealers he's having trouble with.
- He can't get close enough with them running so he wants you to do it.
- Just walk up to the door and go in.
- There will be two of them.
- Tip: Be careful because one uses a claymore that can "disintegrate" your weapon. It is likely that you will have to change weapons in the fight until you can repair the broken weapon.
- Once they're dead loot the bodies and take Kylius' ring as proof of the kill.
- Note: The ironwood nuts on the table are a rare alchemy ingredient so take those. There are also three bottles of expensive skooma in the chest.
- Once you're done walk back to Lerexus for your reward.
Whom Gods Annoy
- YouTube: Oblivion Walkthrough - Leyawiin: Whom Gods Annoy Quest (Time: 2:07)
- This is another one you'll pick up through rumors.
- Just about everyone will tell you about Rosentia Gallenus and the strange things going on in her house.
- Follow the arrow and find her house in the middle of town.
- See that she has picked up 4 everscamps.
- These scamps will just be reborn if they die.
- Tip: If you really need training then you will be able to kill the scamps and then the new weak ones that take their place.
- Talk to her to find out about the Daedric staff that she picked up and its nasty side effects.
- She'll ask you to go to the Mages Guild and talk to Alves Uvenim.
- She mostly stays on the first floor of the Guild building.
- Track her down and talk to her.
- She'll explain the delicacies of the situation.
- It's an old Daedric practical joke.
- Sheogorath seemed to think that making this staff was just hilarious.
- It seems that the cursed staff can only be accepted by someone who willingly wants it.
- Your only hope to help her is to accept the staff and take it to Darkfathom Cave.
- There is a shrine to Sheogorath in the heart of the cave and logic says that you can leave the staff there.
- Head back to Rosentia and ask for the staff.
- You will now have 4 everscamps as very weak traveling companions. Try to ignore the hissing noises.
- Walk to Darkfathom Cave.
- You'll find cave northeast of Leyawiin.
- The cave is very simple. There is one dead end and one path to the right.
- There are a lot of leveled Daedra throughout the cave.
- Fight through them until you reach the big shrine marked by the green arrow.
- It's impossible to miss.
- You'll receive a message that you no longer feel compelled to hold the staff.
- This means you can drop it.
- Just go to the inventory screen and drop it.
- There's no fancy ceremony.
- The everscamps will happily stay at the shrine.
- Go back to Rosentia and tell her the good news.
- She will give you an amazing ring called Ring of Eidolon's Edge.
- This ring will increase both your Block and Blade skills.
Tears of the Savior
- YouTube: Oblivion Walkthrough - Leyawiin: Tears of the Savior Quest (Time: 3:32)
- You get this by talking to S'drassa in the Leyawiin Mages Guild.
- He wants some very special crystals to add to his collection.
- He doesn't have all the information though.
- Talk to Julienne Fanis at the Arcane University.
- She will probably be in the lobby during the day. If not you can follow the quest arrow to find her in one of the houses in back.
- Ask her about Garridan's Tears to hear a good bit of the legend.
- Talking to Julienne will net you the title of a good book.
- Head to First Edition in the Market District.
- Just buy the book from Phintias. It's in his store inventory. It won't cost more than about 80 gold.
- Read the book in order to get the backstory and the location.
- You'll also learn that you need some special Refined Frost Salts if you want to get in.
- Go back to the University to talk to Julienne and ask her about the refined salts.
- She just happens to have some she's willing to sell.
- Buy all 5 for about 300 gold.
- If you want you can head back and talk to S'drassa.
- He'll warn about the extreme cold in the environment and give you some potions to protect you.
- Either way you'll need to travel to Frostfire Cave. It's just a bit to the north of Imperial City.
- Walk into the cave and kill the leveled animals inside. There shouldn't be anything you can't handle.
- The cave is short and the door is really obvious.
- Once you walk up to it you'll receive a little note telling you it's time to use the door.
- Activate it with the Refined Frost Salts in your inventory.
- The door will open and you will now be in Frostfire Glade.
- There should be a Frost Atronach waiting the middle of a frosty mist.
- Hit him with a spell to draw him out of the rock formation.
- If you kill him or fight in the misty circle of rocks, you will have a good chance of knocking the tears away or covering them up with a dead Atronach.
- Once the Frost Atronach is dead you just have to find the five tears in peace.
- I can't really describe their locations by anything more than general hints. It is possible for you to accidentally kick one in your search, so look at the ground.
- The best strategy is to drink one of the potions S'drassa gave you. This will protect you from constant frost damage.
- Tip: If you run out of potions and your health is low, you should be able to just wait an hour to restore your health.
- Start your search by jumping on a rock on the outside circle. This gives you a good perspective to look at the ground.
- All five are located in the white circle of rocks.
- The tears are gray colored against the white snow. They're just a bit bigger than a gem.
- There will always be one by the frozen Garridan. The rest are in a circle around the big frozen boulder.
- They are usually spaced out with one to the north, one to the south, one to the east, and one to the west.
- Once you have all five in your inventory you can head out the exit and walk back to S'drassa.
- He'll give you a leveled gold reward that can be as high as 2,500 gold.
Buying a House in Leyawiin
- You just need to talk to the Count at the castle.
- Raise his disposition past 60 to have him offer you a house in town.
- It will cost 7,000 gold.
- Once you buy it you can get your upgrades from Gundalas at Best Goods and Guarantees.
Skingrad Quests
Paranoia
- You will get this quest if you wait around Skingrad for awhile.
- You should be approached by Glarthir and asked to meet him behind the chapel at midnight.
- Go there and wait.
- This quest branches into a million parts after this.
- There isn't a perfect one. Choose the one you like.
- Make sure you rob his house despite your choice.
- There are some funny notes on the desk in the basement.
- There is also about 800 in gold by a basket near the bookshelf in the main room.
Deny
- This is the easiest.
- Just refuse to help him and he'll take matters into his own hands.
- He'll run home and grab an axe and then proceed to go on a killing spree of the people he thinks are against him.
- The guards will kill him after the first few murders.
Honesty
- Agree to help him spy on the people.
- The three people he'll ask you to spy on have no interest in Glarthir.
- They just randomly meet him once a day and say hi.
- You don't have to actually follow him.
- Just wait behind the chapel and talk to him the next night.
- Tell him they aren't against him.
- Collect the bit of gold for your time in each case.
- After the third time he'll become enraged.
- He'll think you're in on the conspiracy.
- He'll try to attack you but he won't have his axe.
- He'll die easily.
- Take the key off his body and loot his home.
Play Along - Justice
- Tell him that one or all three are spying on him.
- He'll ask that you help him bring them to justice.
- He'll hand you a note saying that killing the targets will result in 1000 gold for you.
- You wouldn't want to do this because you're good.
- Go to a guard and you should be pointed towards Dion.
- If you were asking about Glarthir around town he'll approach you.
- Show him the note and he'll confront and eventually kill Glarthir.
- You can also show the note to David Surilie and he'll have his family take care of Glarthir.
- Loot the key from his body and loot his home.
Play Along - Assassin
- Tell him that one or all of the people are watching him.
- He'll ask you to kill them.
- Use your assassin skills to stealthily kill them.
- Save in case you're caught.
- You'll receive 1000 gold as your reward.
Seeking Your Roots
- YouTube: Oblivion Walkthrough - Skingrad: Seeking Your Roots Quest (Time: 3:49)
- This is the most annoying quest in the entire game.
- Don't go out of your way to finish it.
- You'll receive it when you pick your first Nirnroot.
- If you show it to any alchemist they will tell you to see Sinderion at the West Weald Inn in Skingrad.
- Head to the Inn and go into the cellar.
- Show Sinderion the sample and he'll instruct you to bring him 10 samples.
- He'll be able to make an adventurers potion.
- Note: The potion really isn't that good and definitely isn't worth the trouble.
- Find 10 Nirnroot plants and bring them to him to get a Weak Elixer of Exploration.
- You'll need to bring 20 Nirnroot plants to get the next level.
- Then you'll need to bring 30 for the next.
- Then you'll need to bring 40 for the final Grand level.
- There are over 300 Nirnroot found in Oblivion.
- I will not list them all.
- That would take more time than writing this entire guide.
- They can be found as potted plants in households.
- They are mainly found by water.
- They look like a unique, green, leafy plant.
- There will be a "shimmering sound" if you are near them.
- Check this [Map][1] for a location guide if you absolutely need to find them.
- After the first 100 he'll give you some gold for each batch of ten you find for him.
Buying a House in Skingrad
- Tip: This quest will open up a few secret ones.
- Since the Count of Skingrad doesn't take visitors, you will have to find Shum Gro-Yarug.
- He walks around the castle and around the town during the day.
- He stops at the West Weald Inn at 10 AM and Colovian Traders at 12 PM.
- Raise his disposition above 70 to get him to offer the quest.
- Your fame will need to be 15 points higher than your infamy.
- Unless you just did the Thieves Guild and Dark Brotherhood quests, you should be fine.
- If you need more fame just do some more city quests the "good" way or keep following the main quest.
- You'll need 25,000 gold to buy the house.
- You can get your upgrades from Gunder at Colovian Traders.
Helping Hands
- You will need some help to take care of that big mansion.
- Once you have the Servant's Quarter upgrade you can hire a maid.
- Talk to Eyja.
- She walks around Colovian Traders during the day.
- She'll offer to become your maid for a one time payment of 150 gold.
- She can make food for your if you stop by your house.
The Rosethorn Cache
- YouTube: Oblivion Walkthrough - Skingrad: The Rosethorn Cache Quest (Time: 1:43)
- This is a hidden quest for the house in Skingrad.
- You can get it by going up to top level bedroom.
- Jump onto the top of the little box encasing the stairs.
- I use the table by the window as my starting point.
- Look at the Long Forgotten Note to get a little riddle.
- It mentions an object with two divided that runs quicker when it stands still.
- If you can't figure it out...it's an hourglass.
- Head down into the basement and look for the pillar with an arch that has 4 strands of garlic hanging down.
- Jump up and activate the hourglass.
- You will find some gems and a special Ring of Gray inside the hourglass.
- The Ring will upgrade your Sneak, Security, Acrobatics, and Marksman while giving you Detect Life and Resist Poison.
- This completes the quest.
Daedric Quests
- These quests will generally raise your infamy while giving you some cool items.
- These quests have level requirements.
- They are listed in order of the level you have to be to start one.
- Finishing all the quests will open up a special one at the end.
- You will need to do at least one for the main quest.
Azura
- You will need to be level 2 to start this quest.
- You can find the shrine in the mountains above Cheydinhal.
- It is located right above the "n" in "County" of "County Cheydinhal."
- You will have it marked on your map as part of the main quest, by talking to various NPCs, or by reading a book called "Modern Heretics."
- Take the long trip to the shrine.
- Once there you can talk to Mels Maryon.
- If you get his disposition past 60 he'll tell you that you have to place glow dust on the shrine at dusk or dawn.
- You can try and fight a will-o-the-wisp to get some, or you can take the easy route and buy some at The Main Ingredient in Imperial City.
- Buy some and place it on the shrine between 5 and 7 AM or PM.
- You'll learn that she wants you to help her 5 followers.
- They bravely fought vampires in the Gutted Mine but became infected themselves.
- She had no choice but to imprison them for years.
- She'll unseal the mine and ask you to kill them and set them free.
- There isn't a lot to say about this.
- There are three vampires spread through the first area of the mine.
- Bring some potions to heal yourself. They are very strong and use very powerful weapons.
- Once the first three are dead you can heal yourself.
- Then you have to pull a lever to open the rock wall to enter the final area with the last two.
- Once all five are dead you can head back to Azura to report your success.
- You'll also want to cure your Porphyric Hemophilia that you probably contracted.
- You will receive the Azura Star for your efforts.
- This is a great item. It is a re-loadable grand soul gem.
- If you can summon a creature and cast soul trap, you now have a free enchantment kit.
- Just summon a scamp, cast soul trap, kill it, and then use the Azura Star to reload a weapon. Rinse and repeat for free enchantments.
Sheogorath
- YouTube: Oblivion Walkthrough - Daedric Quests: Sheogorath (Time: 8:02)
- This is a fun little quest that involves no combat.
- You will have to be level 2 to start it.
- You can find his shrine located at the halfway point between Bravil and Leyawiin.
- Just follow the road until the icon for the shrine shows up.
- Talk to the followers and try to short through the insanity.
- You should then talk to Ferul Ravel.
- You will need lettuce, a lesser soul gem, and yarn as your sacrifice.
- Travel to the market district for these if you haven't stumbled across them already.
- You can get a lesser soul gem from The Mystic Emporium in the Imperial Market District.
- You can buy a head of lettuce at The Feed Bag in the Imperial Market District.
- You can find yarn by looting the barrels and crates lying around the Imperial Market District. This isn't considered stealing.
- Leave these items as a sacrifice at the shrine.
- Sheogorath will talk to you and give you your mission.
- He wants to freak out a little border town.
- It's even called Border Watch and it's not far south of the the shrine.
- Your mission is to convince them that the world is coming to an end by fulfilling three prophesies.
- You actually just have to take care of the first two.
- Sheogorath has your back for the third.
- You don't know the prophesy yet though.
- Talk to the shaman Ri'Bassa.
- You'll need to get his disposition above 60 for him to explain the K'Sharra and the Three Signs.
- Tell him you're a scholar since you don't need more conflict.
- He'll only tell you the first two of the three signs.
- The first is a lot of rats coming to town.
- The second is a bunch of their sheep dying.
- So let's start with the rats.
- Ri'Bassa will tell you about the strong smell of the campfire and about the wide selection of cheese in the Border Watch Inn. Hmm...
- Go into the Inn.
- Talk to S'thasa and you'll find out that the Olroy cheese in particular would attract rats.
- Hide in the corner and pick the very hard lock on the case.
- If you can't break into it you can pickpocket the key off of S'thasa.
- Steal the special cheese and put it into the campfire.
- Wait for a bit and a whole bunch of rats will come into the camp.
- Ri'Bassa tries to deal with it by using rat poison. Hmm...
- Pick up some rat poison and head into the gated area with their sheep.
- Put the rat poison into the feeding bin.
- Wait for a bit and Sheogorath will confirm your success.
- You should now get a good spot in the center of town and watch the finale.
- It's pretty epic.
- Head back to Sheogorath and report your success.
- He'll give you the Wabbajack staff.
- It's pretty pointless.
- Casting the spell on an animal or Daedra will turn it into another animal.
- It could turn a Minotaur into a rat or turn a wolf into a Minotaur.
- It's a decent thing to give up for the main quest.
Vaermina
- You'll need to be level 5 to start this one.
- You can find Vaermina's shrine by Lake Poppad to the southwest of Cheydinhal.
- You can talk to Aymar Douar and learn that you must offer a black soul gem to Vaermina.
- The easiest way to get one is to just progress through the Mages Guild until you learn about Dark Fissure cave.
- If you're lucky you can just loot one off of a necromancer in a quest.
- Otherwise you'll have a little legwork to do.
- You will need to buy an empty grand soul gem at the Mystic Emporium in the Imperial City.
- Then you'll need to make sure you have a soul trap spell.
- It can be purchased from just about any of the spell sellers in the Mages Guild.
- Travel to Dark Fissure and wait until midnight.
- Once a weak a light will shine down on the altar outside the cave.
- You may not be able to see it if you don't look up into the sky.
- Just keep waiting 24 hours until the light shines down.
- When it does you need to put your grand soul gem into the altar via the inventory screen.
- Then just save and cast soul trap on the altar.
- This should create a black soul gem in the altar.
- Take the black soul gem and offer it to Vaermina.
- She will ask that you retrieve the Orb of Vaermina from a wizard named Arkved.
- She'll mark his tower on your map. It's just south of the shrine.
- You'll be facing leveled Daedra the whole time so be ready.
- Enter the tower and walk through the normal dining room.
- Then walk through the room with the dining table on the ceiling.
- Follow the arrow to enter Arkved's Void.
- Travel along the series of bridges.
- Just go straight and you'll reach the entrance to the Lost Halls.
- Go straight through and then enter the Hall of Changes.
- There will be a lot of Daedra on these paths. Heal often and be careful.
- You will probably want to use hit-and-run tactics to be safe.
- Move through the Hall of Changes.
- You can use a hatch to reach a "special" retreat, but it's pretty pointless.
- Just follow the quest arrow and keep moving straight ahead until you can reach the Rending halls.
- It's still linear so keep moving forward until you reach the door to Arkved's Death Quarters.
- You'll just find Arkved not dead but eternally dreaming in a bed.
- He will never wake up.
- Tip: He is unconscious but the game doesn't recognize it as any different than sleeping. If you want to level up in sneak you can just start sneaking and either activate auto-move or use a rubber band on the controller.
- Grab the Orb of Vaermina off of the table and read the book and the note if you want.
- You can kill Arkved or leave him alone.
- If you leave him alone than Vaermina will promise to turn his dreams into eternal nightmares, so you can torture him more by leaving him alive.
- Go out the one way exit in the corner when you're ready.
- Walk back to the shrine to give the orb to Vaermina.
- Your reward is the Skull of Corruption.
- It is a pretty pointless item.
- It will create a clone of its target and they'll usually be loyal. The target views it as hostility though. It is fun to make someone fight themselves though.
Namira
- YouTube: Oblivion Walkthrough - Daedric Quests: Namira (Time: 5:23)
- You will need to be level 5 for this one.
- It is to the southeast of Bruma. Just keep moving until you find the Plundered Mine.
- You should be able to find the shrine from there.
- If you speak to Hjolfrodi you will learn that you aren't wretched enough to talk to Namira.
- You have to get your personality below 20.
- This should be that hard for most characters.
- Just get 4 bottles of cheap wine and drink them.
- You can find cheap wine in just about any wine cellar. You can also buy it from any Inn in the game. Since you're by Bruma the easiest way would be to buy it from Olav's Tap and Tavern or steal it from Baelin's basement toward the east of the city.
- Once you've done this just talk to the shrine.
- It seems that some followers like to live in the darkness of a nearby Ayleid ruin.
- The Forgotten have happily lived in Anga for years but some priest are trying to "save" them.
- Your job is to give them a lesson on religious freedom.
- She'll give you a spell called Namira's Shroud.
- Travel south of the shrine to find Anga.
- You cannot use a torch down here. It will hurt the Forgotten and risk your reward.
- After you enter it is pretty simple.
- Just walk in and look for the priests.
- They are easy to hear too.
- Each of the priests are marked too.
- When you spot them just cast the spell on them.
- This will put their torch out and the forgotten will beat them to death.
- Note: Do not actually kill them yourself. You will probably hurt one of The Forgotten and it risks your reward. Just put out their torches and move on.
- Once you get all of the priests you can leave.
- Head back to Namira to receive the Ring of Namira.
- It has a nice reflect spell and reflect damage enchantment.
- It's one of the better rings in the game and should be pretty good for your low level warrior.


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