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The Elder Scrolls IV: Oblivion Walkthrough Part 8

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Sara

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This 8th and final part of Mahalo.com's full walkthrough for The Elder Scrolls IV: Oblivion.

It continues with the Deadric quests, beginning with Sanguine, and concludes with a full section on side-quests/secrets/eastereggs.

The Elder Scrolls IV: Oblivion Walkthrough sections: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8

Sanguine

  1. You will need to be level 8 to start this quest.
  2. You can find the shrine to the southwest of Weatherleah (if you've done "Lost Legacy."
  3. You can also find it by going to the area below the ve in the text that reads Imperial Reserve on the map.
  4. Find the shrine and talk to Engorm.
  5. You will learn that Sanguine demands an offering of cyrodiilic brandy.
  6. You can buy this from "The Main Ingredient" in the Imperial City if you don't want to search wealthy houses and castles for it.
  7. Offer the brandy to him and you'll be given the mission.
  8. You will have to spoil the party for Countess Alessia at Castle Leyawiin.
  9. He'll give you a special spell called Stark Reality.
  10. Note: It is possible that Alessia won't be at her party. She takes trips in the middle of the month. If she's not there just wait a few days for her to come back.
  11. There will be a guard at the door.
  12. He should let you through if you are wearing "nice clothes." It appears that the game just checks the value of your clothes. If you have really nice armor on then you should be able to get in.
  13. If this doesn't work just get the guard's disposition above 70. He'll let you into the party in the dining room.
  14. Save in case this doesn't work right.
  15. When they are sitting down just start sneaking and get into a corner.
  16. Cast Stark Reality on the Countess to take away all their clothes and leave them in their underwear.
  17. If it doesn't work just reload and try again.
  18. The area effect will hit you too. You will lose all your items and gold temporarily.
  19. Unfortunately this means you can't pay your fine.
  20. There is one way to avoid detection.
  21. Sneak or use Chameleon to hide from the group.
  22. Cast the spell.
  23. Before the spell hits, drink a potion of invisiblity.
  24. They shouldn't see you.
  25. If you don't avoid detection, it isn't a big deal.
  26. You can run or spend two days in jail if you are caught.
  27. If you make it out of the city, you can travel to Sanguine's shrine and reclaim your items in a nearby chest.
  28. You will then have the gold to pay the fine.
  29. This feels excessive though, since the penalty for a stay in jail isn't much.
  30. Sanguine will reward you with a staff called Sanguine's Rose.
  31. If you use it on a target, it will summon up a random Daedra.
  32. The Daedra will only ally with you half of the time though (part of Sanguine's sense of humor).
  33. Not that useful except for playing around.

Malacath

  1. You need to be level 10 to start this quest.
  2. You will find his shrine past Fort Sutch and by Lord Drad's Estate.
  3. Just go straight up from Anvil to find it.
  4. Talk to Shobob and get his disposition past 50. If you're an Orc he is probably already there.
  5. You'll learn that you need to offer troll fat to Malacath.
  6. Go kill a troll or buy some from The Main Ingredient. I'm sure you should have some lying around from your adventures though.
  7. Offer the troll fat to him and he'll give you the quest.
  8. Lord Drad is imprisoning a lot of ogres in the Bleak Mine.
  9. You need to free them.
  10. Go to the estate and talk to Lord Drad to find out that the ogres are in Bleak Mine. He'll mark it on your map.
  11. Don't bother telling him to release them, I think it just makes the guards hostile.
  12. Save now.
  13. It gets really spotty from here on out.
  14. There are five guards in the mine.
  15. They will usually be friendly if you didn't anger Drad, but you can't count on it.
  16. In this case you can pickpocket the keys off of them and open both sets of cages.
  17. The ogres will then kill the five guards.
  18. This isn't always reliable though.
  19. Some people have had issues with the mission if an ogre dies.
  20. I think that you will only lose the reward if *you* kill or hurt the ogres. I've seen the guards kill one and I still received my reward.
  21. It is also possible that the guards will be hostile when you enter.
  22. In this case you will need to face three well armed guards in the front and two in the back.
  23. This is a tough fight and only true warriors will be able to get by without some luck and sneaking.
  24. You'll just have to roll with the punches.
  25. As long as most of the ogres make it out alive you should be fine.
  26. Tip: Make a few trips and loot the guards well. They should all have very expensive armor on them.
  27. You can swing by Lord Drad's Estate to see that the ogres have had a little uprising and that Drad and his wife are now the slaves. Poetic justice.
  28. Walk back to Malacath's shrine and report the success.
  29. You will receive Volendrung.
  30. It is a huge warhammer that paralyzes a target for three seconds and drains their health.
  31. It isn't that great of a weapon though, and you'll get much better ones in other quests.

Meridia

  1. You will need to be level 10 to start this quest.
  2. You can find her shrine by traveling straight west from the Skingrad stables.
  3. Once you're there you can talk to Basil Ernarde to learn that Meridia demands an offering of undead material.
  4. You will need to give up some mort flesh, bonemeal, or ectoplasm.
  5. If you haven't been fighting any undead, then you are very lucky.
  6. Just do a mission and keep some material from one of the undead.
  7. Offer it up to Meridia to start this quest.
  8. It seems that there is a group of necromancers working from a nearby cave.
  9. Meridia despises necromancers and wants you to kill all of them.
  10. This is pretty straightforward from here on out.
  11. Head to Howling Cave.
  12. It is located a bit southeast of Skingrad.
  13. Head into the cave and kill the weak enemies up front.
  14. You need to find the rope and pull it to open a rock wall.
  15. It should be a marked spot at the back of the cave.
  16. You then need to save and enter the Lower Galleries.
  17. At this point you'll be facing a bunch of necromancers and undead.
  18. They aren't really that strong, you just need to work slowly and heal after each fight so that tehy don't overwhelm you.
  19. Tip: Make sure you loot all the bodies. They carry tons of healing potions.
  20. Each of the necromancers is marked with a green arrow.
  21. Just methodically hunt them down and kill them.
  22. Once they're dead you can backtrack out of the cave.
  23. Head back to the shrine and report your success to Meridia.
  24. You will receive the Ring of Khajiiti.
  25. It will boost your speed and give a good bonus to your chameleon.
  26. It's pretty handy for sneaking around.

Nocturnal

  1. You need to be level 10 to do this quest.
  2. You can find the shrine a bit up the road to the northeast of Leyawiin.
  3. The shrine is just off the road. You can't miss it.
  4. You don't even need an offering. Just talk to the shrine.
  5. Nocturnal's Eye was stolen by a few Argonians in Leyawiin.
  6. You need to find it again.
  7. Head back to Leyawiin and talk to a guard.
  8. You may have to bribe him to get an answer.
  9. Ask about Leyawiin and he should mention Weebam-Na talking about a big score.
  10. Follow the arrow to his house in town.
  11. You can talk to him or his girlfriend Bejeen but they won't talk about.
  12. Walk back to the door and start sneaking.
  13. They should start talking about the Eye.
  14. If not just leave and reenter while sneaking.
  15. Listen for a moment and you'll learn that they hid it in Tidewater Cave.
  16. Find it just a bit south of Leyawiin along the coastline.
  17. Enter the cave.
  18. There will just be a few wild animals in here.
  19. Tip: If you kill a mountain lion make sure you hang unto its pelt for a later quest.
  20. Just follow the arrow.
  21. You will want to take the first tunnel to the left and swim underwater.
  22. Take another left in the water to go down a tunnel.
  23. Follow it to the end and you should see Nocturnal's eye shining out from under the water.
  24. Pick it up.
  25. Loot the rest of the cave if you want, otherwise just leave.
  26. Talk to Nocturnal and return the Eye.
  27. She'll thank you and reward you with the Skeleton Key.
  28. This is possibly one of the best items in the game.
  29. It is an unbreakable lockpick that boosts your Security by 40 (not that Security skill even matters if you can't break a lockpick).

Peryite

  1. You will need to be level 10 to start this quest.
  2. You can find his shrine northeast of Leyawiin.
  3. Its right inbetween the words "Silverfish" and "River" on the map.
  4. When you get there all of Peryite's followers will be unconscious.
  5. Walk up to the shrine and talk to Peryite.
  6. It seems that his followers accidentally got sucked into Oblivion after they tried to communicate with Peryite.
  7. Your mission is to go rescue their souls.
  8. Talk to Peryite again when you're ready to go into Oblivion.
  9. There are five of them in total.
  10. They are pretty spread out, but they are all marked with green arrows.
  11. They are also all outside. You don't have to go inside anything if you want. The loot isn't too good anyway.
  12. It is going to be very hard to give directions since they're all spread out and Oblivion isn't known for its landmarks.
  13. The best clue is that they all are near big fires. You can spot the smoke from far away.
  14. You will find Ilvel Romayn wandering around by a tower that's far south of your starting point. Follow the arrow and look for the smoke.
  15. Er-Teeus is on the other side of a Grotto. You can just jump over the hillside and walk on top of the grotto to cross it without fighting. He's a bit north of Ilvel's position. You'll probably find them on the same path.
  16. Kewan is also on this path by the cave. He's near Er-Teeus off of a little branch.
  17. If you follow this path you shouldn't be too far away from the starting point.
  18. Mirie is across a bridge by the starting point.
  19. You'll now it's the right one because a bunch of burning zombies are hanging from it.
  20. Maren the Seal is on an island in the lava. It is near the bridge to Mirie.
  21. You can go there by a special Grotto near Kewan, but you really don't have to. You should be able to jump along the rock path and get to him.
  22. Once you have all five souls you can head back to the starting point to find a portal back to the shrine.
  23. Just activate it to head back.
  24. Peryite will thank you and give you Spell Breaker as a reward. It is a heavy shield that reflects 30% of a spell's damage.
  25. It is a decent piece of equipment, but you will probably find better.

Mephala

  1. You will need to be level 15 to start this quest.
  2. You can find Mephala's shrine below the first "a" in the text "The Heartlands" on the map. It is to the northeast of Imperial City.
  3. Travel there and talk to Dredena Hlavel.
  4. You'll learn that you have to offer Nightshade to Mephala.
  5. You can buy a sample of Nightshade from "The Main Ingredient" in Imperial City or "All Things Alchemical" in Skingrad.
  6. There is also some Nightshade in the Mystic Archives at the Arcane University.
  7. Head back to the shrine and offer the Nightshade to Mephala.
  8. Your mission will be to travel to Bleaker's Way and start a war.
  9. There are two feuding families and they just need a little push in the right direction.
  10. Travel there and get the lay of the land.
  11. The settlement is just a little bit west of the shrine.
  12. Wait until it is night.
  13. Both of the family leaders live near each other by the inn.
  14. Go into Hrol Ulfgar's home.
  15. He should be asleep in his bedroom on the top floor.
  16. While your going up look for a table beside the staircase.
  17. The Ulfgar Family Ring is on the table.
  18. Pick it up.
  19. Sneak into the bedroom and get a sneak attack in. You may want to use poison to make it a one-hit kill.
  20. If you don't kill him in one hit just keep swinging. He won't scream loud enough for anyone to hear.
  21. Walk back outside with the family ring and enter Nivan Dalivu's house.
  22. Grab the Dalivu Ceremonial Dagger off of his table.
  23. Approach Nivan and sneak attack him. His bed is just in a recessed spot on the one floor home.
  24. Hit him until he's dead.
  25. Search his body and switch the inventory screen to putting items in a container.
  26. Plant the Ulfgar Family Ring on his body.
  27. Walk back to Hrol Ulfgar's body.
  28. Put the Dalivu Ceremonial Dagger on his body.
  29. Wait until morning.
  30. Talk to one of the people in town and report the murder.
  31. Then just jump onto a rooftop and watch the mayhem.
  32. Report back to Mephala when the fight is over.
  33. You will receive the Ebony Blade. It is a good sword that both Silences and Absorbs Health.

Hircine

  1. You will need to be level 17 to start this one.
  2. You can find the shrine below the "ni" in the text on the map "The Nibenay Valley." It is located between the Imperial City and Bravil.
  3. When you're there talk to Vajhira and tell her that you're a hunter.
  4. She'll ask for a bear pelt or a wolf pelt as an offering to Hircine.
  5. You can probably buy these from one of the general merchants in town.
  6. At this level you'll probably find a wolf or a bear in any of the wilderness areas though.
  7. If you're desperate just go through a few caves and look for wild animals.
  8. Once you have a pelt offer it to Hircine.
  9. Your mission is to go kill a unicorn.
  10. There is just one in the game and it's in a nearby valley.
  11. Note: It is locked at level 20. Some people stumbled across it early on and used it as a horse. The peaceful beast will attack anyone with a draw weapon. This meant that it would wipe out entire groups of city watchmen at low levels. Interesting but not relevant at this point.
  12. Follow the quest arrow to the valley.
  13. There will be three tough minotaurs guarding it.
  14. They aren't too tough for a warrior at this level.
  15. Just try to finish off one at a time.
  16. Tip: If you haven't fought minotaurs before, you need to attack and back away. They use a hammer and a fire attack at close range. Blocking won't help.
  17. Once the minotaurs are dead just heal and walk up to the unicorn.
  18. It really isn't that tough.
  19. Attack it until it's dead.
  20. Then just loot the horn off of its body.
  21. Take it back to Hircine to receive your reward.
  22. You will receive the Savior's Hide.
  23. It is a light cuirass that resists magic. It is pretty much worthless.

Molag Bal

  1. You will need to be level 17 to start this quest.
  2. You can find the shrine to the southeast of Chorrol.
  3. It is located above the first "t" in text on the map reading "The Great Forest."
  4. Amir will tell you that you need a lion pelt.
  5. You hopefully still have one from the Nocturnal quest.
  6. If you don't have one you can just explore the western wilderness or go back to Tidewater Cave.
  7. You will need to corrupt a good man called Melus Petilius.
  8. He lives in Brindle Home.
  9. The location is marked on your map. You can find it just a little bit away.
  10. It isn't too hard to find his cabin. It's a bit away from the town.
  11. Just get a settler's disposition above 60 and ask about Melus to get his cabin marked on your map.
  12. Save now. This quest is bugged.
  13. You now need to get him to kill you with the cursed mace.
  14. If you attack him now he will refuse to fight back.
  15. You fail if he dies.
  16. You need to wait until 10 AM. The settlers should have mentioned that he visits his wife's grave at that time.
  17. Follow him out of the cabin and wait until he starts to mourn at the grave.
  18. Drop the cursed mace in front of him.
  19. Take off any equipment you have that reflects damage. It will probably kill him.
  20. Remove your weapon and punch him in the face.
  21. He should pick up the mace and start attack.
  22. If you are experienced in Block your blocking will hurt him.
  23. Just wait and let him hit you.
  24. Once you die you'll be transported back to Molag Bal.
  25. Note: The big bug is that you aren't supposed to really die. You are teleported out when your health is below 20. Some people turned up the difficulty to make it go faster, but this meant that one hit might actually kill you. In this case your stats are reset since the game didn't expect you to die. In other words, leave the difficulty alone and keep a good save.
  26. Molag Bal will reward your service with the Mace of Molag Bal.
  27. It isn't a very good weapon. It can only Absorb Magicka and Absorb Strength. You will probably have a better one already.

Boethia

  1. You need to be level 20 to start this quest.
  2. The shrine is really far to the east in the Valus Mountains.
  3. You can find it by the letters "Mo" in the text that says "The Valus Mountains.
  4. It is also directly east of the Arcane University.
  5. The best way is to either go as the crow flies and make your way up the mountain where you can, or you can take an easier approach from the south by moving up from the Silverfish River.
  6. Once you make it to the shrine you can talk to Haekwon to learn that you need to sacrifice a Daedra heart.
  7. If you are in the main quest line you should already have some lying around.
  8. If you aren't then you can start the main quest line to get some.
  9. If you finished the main quest line then you can buy one from The Main Ingredient in the Imperial City or take the one from a display case in the Anvil Fighters Guild.
  10. You can also raid Arkved's Tower or the Bravil Wizard's Grotto again.
  11. Once you have your heart offer it to Boethia.
  12. He'll ask you to win the Tournament of Ten Bloods.
  13. You'll be facing a long tournament where you fight one representative of each of the other nine races.
  14. The biggest problem is the damage.
  15. Bring plenty of health potions, soul gems, and repair hammers to last through all the fights.
  16. When you are ready activate the big blue portal.
  17. Open your cage and walk towards the gate on your right.
  18. The order will depend on what race you are so I can't help much.
  19. He'll warn you as the gate opens.
  20. Generally the Khajit, the Redguard, the Orc, the Nord, and the Imperial all use weapons.
  21. The Breton, the Dark Elf, and the High Elf use magic.
  22. The Wood Elf and the Argonian use arrows.
  23. Tip: This is a perfect chance to play around with your useless Daedra staffs. The Skull of Corruption works well here since you'll be involved in one-on-one combat with a tough opponent. I also used the Staff of Worms from the Mages Guild quests to reanimate a miniature army to support me.
  24. The fights are just one at a time.
  25. If you are really hurt you can just use the wait command for an hour to rest and fully recover.
  26. Repair your equipment each time and make sure you loot their bodies.
  27. They have really nice equipment.
  28. Tip: Watch out for the archers in particular. They have some really damaging enchanted arrows that take away a lot of your health.
  29. After that I really can't help much.
  30. If you are level 20 you should know how to handle your opponents in your own styles.
  31. Warriors should use blocking and berserking to their advantage.
  32. Archers should use the environment for support.
  33. Mages should just blast everything.
  34. Once you've cleared a path around the circle you will be right back where you started.
  35. Activate the portal to leave.
  36. Talk to Boethia to receive your reward.
  37. It is the enchanted sword Goldbrand.
  38. I think it is the best sword in the game.
  39. Umbra does a bit more damage but this has an offensive enchantment.
  40. It will serve you well for the rest of the game.

Clavicus Vile

  1. You need to be level 20 to start this quest.
  2. His shrine is really easy to find.
  3. Just travel a short distance from the Imperial City. It is southwest of the city and right along the spot where the Red Ring Road meets the Gold Road.
  4. Note: If you are playing on the XBox 360. Do not start the quest here. Just read ahead and get the sword first. You can then talk to Vile and end the quest as soon as it starts. There is a nasty bug that crashes the game if you follow the quest normally. It was patched, but you probably don't want to risk ruining the Daedric Quests now.
  5. Ma'Raska will ask for a donation of 500 gold as your offering.
  6. I would imagine that a level 20 should be able to scrap 500 gold together. You could get it just by selling a single bandit's armor.
  7. Vile will explain that he wants a nice sword back.
  8. He'll send you to Pell's Gate for more information.
  9. You will also pick up a Hound in your pack. He'll give you information during the quest.
  10. Get one of the people to really like you.
  11. They'll tell you that Umbra is hiding out with the sword in a nearby Ayleid ruin called Vindasel.
  12. She's really the only thing of interest in the ruin.
  13. Just go in and head forward until you run into her.
  14. She'll be tough at this level. Be careful.
  15. Use your best tactics and wear her down.
  16. Once she's dead loot her body for some nice armor and the sword called Umbra.
  17. You'll receive a message from the Hound that reminds you of a choice you'll have to make.
  18. Head back to Vile and you'll have to decide whether you turn in the sword or keep it.
  19. Umbra has the highest attack value in the game, but it is already enchanted with a Soul Trap spell. That is effectively worthless. Even a basic warrior can cast soul trap.
  20. Turning it in only results in you getting the Mask of Clavicus Vile.
  21. It will fortify your personality by 20. It's equally worthless unless you practice the related magicka fields.
  22. It's your choice.
  23. They both count for completion.

Hermaeus Mora

  1. This is the big one.
  2. You will need to be level 21 for this to start.
  3. You need to have completed all of the other Daedric Quests.
  4. You will need to have finished the Blood of the Daedra part of the main quest line.
  5. Once all this is done a messenger from Mora will ask you to come see him.
  6. The shrine is located to the northwest of Cloud Ruler Temple.
  7. You should be able to follow a trail west from the Temple to reach it.
  8. Talk to the shrine to start the quest.
  9. He'll want you to collect the souls of ten different people. One from each race.
  10. You will get a special soul trap spell from Mora and a special gem.
  11. Note: When casting the spell only use it on one person. There have been bugs when it was cast on more than one at a time.
  12. After that it's simple. Go kill someone from each race and make sure you use Mora's Soul Trap before they die.
  13. You can go dungeon crawling and kill bandits, marauders, and necromancers until you get enough.
  14. That's boring though.
  15. Just go back and kill the worshipers at the other Daedra shrines.
  16. Avoid Molag Bal's shrine though. One of the worshippers is the master Conjuration trainer.
  17. Other than that, they're all fair game.
  18. They will not report you to the law and they will not generally help each other.
  19. They are also pretty weak.
  20. If you get a bounty then an Imperial Forestor probably saw you do it.
  21. Just pay off your bounty.
  22. You should have enough money now anyways.
  23. You can start with the Wood Elf, the Khajiit, and the Imperial at Mora's shrine.
  24. You can then collect a High Elf, a Nord, and an Argonian at Sheogorath's shrine.
  25. You can hit Clavicus Vile's and Merida's shrines for the rest.
  26. Once you're done report back to Mora.
  27. He'll give you the Oghma Infinium.
  28. If you read it you can choose the Path of Steel, the Path of Spirit, or the Path of Shadow.
  29. Steel raises Speed, Strength, Blade, Blunt, and Heavy Armor by ten points.
  30. Spirit raises Intelligence, Alteration, Destruction, Conjuration, and Restoration by ten points.
  31. Note: Spirit is supposed to raise Willpower as well, but it doesn't. Some patches fixed that issue.
  32. Shadow raises Speed, Acrobatics, Sneak, Security, and Light Armor by ten points.
  33. Tip: You may wish to use this to raise an off-hand talent. It is rare that a warrior can quickly raise his stealth or magicka that quickly. You may have maxed your skill set anyway.
  34. The Daedric Quest Line is now complete.

Ayleid Ruins Quests

  1. These quests are part of a long series you can start in the Imperial City.
  2. I thought that they deserved their own section.

The Collector

  1. This us started when you find an Ayleid Statue in an Ayleid Ruin.
  2. I'll list the ten relevant Ayleid Ruins below.
  3. Once you have a statue you have two options.
  4. If you sell one in Imperial City than a man named Jollring will ask you to come to Umbacano Manor.
  5. You'll learn that his master, Umbacano, bought the statue and wants you to find the rest.
  6. You can also just head straight to Umbacano Manor.
  7. If you had asked for rumors you'll know that Umbacano loves Ayleid artifacts.
  8. Head into the Talos Plaza District and find Umbancano Manor in the center area.
  9. You'll probably have to follow Jollring up the stairs and into Umbacano's study.
  10. Speak to him to learn that there are many of these statues available.
  11. He believes that there are ten in total.
  12. He'll already have the first, whether you sell it to him now, or if you sold it to a store.
  13. He'll pay 500 gold for any more statues that you turn in, and you'll receive a 5,000 gold bonus if you turn in the full set.
  14. Note: Without spoiling to much, you will need to complete the collector before you complete this line. After you start "Secrets of the Ayleid" you won't be able to finish this one. The best option is to finish this before you finish "Nothing You Can Possess."
  15. Tip: If you don't need the money, don't bother with finishing this. You just need 3 to get to the next part of the quest.
  16. Note: I'm going to list the ruins by order of ease, in case you want to just grab 3 to continue the quest line.
  17. Note: I'll apologize now for any issues. There are usually several paths to the statue so mine will just be one option. Feel free to explore and loot the ruins to your heart's content.

Culotte

  1. This is probably the easiest in the bunch.
  2. You'll find it to the southeast of the Imperial City, right by the words "The Yellow Road" on the map.
  3. Enter the ruins and start moving forward.
  4. You won't be doing any fighting for a good bit.
  5. You'll need to step on a pressure plate to open up the sealed door.
  6. Go down the new path and walk across the bridge.
  7. It will start to break as you walk across it.
  8. It really shouldn't matter much.
  9. If you make it across just keep following the path.
  10. If you fall just move forward as well through the lower path.
  11. There's a statue sitting on a little pedestal at the end.
  12. When you pick it up the doors at the side will open and you'll have about 4 leveled undead to face.
  13. Tip: Be extra careful at higher levels. You may be facing 4 undead and their summoned bodies.
  14. Kill the enemies or just run away.
  15. Backtrack to the start to exit.

Ninendava

  1. You'll find it just a bit to the northwest of Chorrol just past The Orange Road.
  2. This can be pretty easy.
  3. If you can pick locks well just go up the stairs at the start.
  4. You can then pick a lock and start moving along this short path to grab the statue.
  5. If you can't you'll need to head down the stairs, kill some zombies, kill some vampires, and grab a key off a table.
  6. Head down this tunnel and make it to the big gate.
  7. Either use the key or pick the lock to get to the nice statue behind it.


Fanacas

  1. You'll find this one by Lake Arrius, just a bit east from Cheydinhal.
  2. Vampires are the guards here, so bring a fire-enchanted weapon.
  3. Go in and start walking through big room and kill the first part of the vampire guard.
  4. Swim through the flooded room and emerge on the path with the pressure plate.
  5. Stepping on the plate opens an iron gate in front of you.
  6. Keep moving forward to step on more pressure plates and open more iron gates until you finally reach the end of the line.
  7. Jump into the water and swim through the tunnel to the east.
  8. Jump up and grab the statue.
  9. You can take a shortcut out by swimming through the tunnel to the south.
  10. The pressure plate in this room opens an iron gate that kicks you out at the front room.
  11. Another vampire may have spawned here, so be on alert.
  12. After that's taken care of, you can leave.

Welke

  1. You'll find this one to the east of Bravil by the Panther River.
  2. I suggest you save yourself some trouble and just pick the lock on the door to the right.
  3. If you can't do this, you'll have to take a trip to the west and step unto a pressure plate that will open another access point.
  4. Picking the locks means that you'll be able to just walk down the steps and kill some undead.
  5. Follow the long path until you go up some steps and eventually enter a stone door.
  6. Follow the path to the southwest until you join with the secret pass.
  7. You'll want to turn and jump into the water.
  8. Swim forward into the big room.
  9. Kill a tough undead creature and grab the statue.
  10. You can take a shortcut out by swimming to the southeast and entering a tunnel.
  11. Follow the path up and step on a pressure plate to walk out.

Mackamantain

  1. You can find this to the east of Imperial City by the words "The Nibenay Basin."
  2. Once you're in you'll just have to go down some steps and activate a pressure plate to open the gate.
  3. Be ready for zombies and undead.
  4. There should be some Varla Stones here.
  5. Press the two blocks on the wall to lift the cages and grab the 4 stones.
  6. Move forward again to see a big room with a crusher trap in the center.
  7. Jump around it to avoid some unnecessary damage.
  8. Go through the door ahead and enter the Tombs of the Undead.
  9. From here you should see some stairs ahead.
  10. They'll take you up to a walkway.
  11. Use the walkway to the left and step on a pressure plate that will raise up a new set of stairs.
  12. Use this new set to go through a gate that will take you to the Necromancer's Asylum.
  13. You'll face more undead and obviously a few necromancers.
  14. There's another trap up ahead.
  15. Move past it and find the statue in the next room.
  16. The short cut out is to the northeast.
  17. Use the stairs to lead to a block that opens up a secret passage out.

Moranda

  1. It is to the northwest of the Imperial City in The Great Forest.
  2. Enter and walk forward in the tunnel.
  3. You'll mainly be facing leveled animals and monsters.
  4. Go down the stairs and stop at the intersection.
  5. There is another shortcut to the statue here.
  6. The stairs to the southeast will let you pick a lock and then head down a hallway that takes you right to the statue.
  7. If you can't do this you'll have to go right through the intersection.
  8. The path will take you through a few stone doors until you will ultimately end up on the other side.
  9. Move down the stairs and head through the big area.
  10. You'll need to use a pressure plate to open a new gate to another hall.
  11. Head through and keep moving into the next big room.
  12. There will be a set of stairs to take you further below into the Moranda Abaspania.
  13. This room is just chock-full of poison gas.
  14. Move quickly through it to reduce the amount of damage you'll take.
  15. Run to the northeast side of the room and duck into the little path that holds the statue.
  16. Grab it.
  17. There should also be a key here that will unlock the door up another set of stairs in the southeast.
  18. Use this route as a quick shortcut out.

Wendir

  1. This is just a bit southwest of Chorrol.
  2. Enter Wendir and be ready to fight some undead and some ghosts.
  3. You'll just need to follow this one long, winding path.
  4. The only difficulty is that you'll need to pick a lock on one iron gate.
  5. Other than that you'll just need to keep following the path until you enter the Wendir Nagasel.
  6. The first room here will be trapped.
  7. Avoid the crusher panel in the center and move to the other side of the room.
  8. Take the path forward until you come to a locked gate.
  9. Just push the little block on the wall to open it.
  10. There should also be a pressure plate around this point.
  11. Tip: If you step on it, it will open up a secret room with a few enemies and some loot.
  12. Move through the opened gate and you'll be in a room with a defense spire.
  13. Dodge its spells and move to the west to grab the statue off of a pedestal.
  14. Just backtrack from here to avoid more fighting.

Wenyandawik

  1. You can find this one to the south of Imperial city.
  2. It will be right by the words "The Green Road."
  3. Enter the ruins.
  4. Move forward and go down the steps.
  5. You'll just want to keep advancing until there is one big room with three doors.
  6. They all head to Wenyandawik Edesel.
  7. You will want to go through the door that's on the left wall.
  8. You will be effectively trapped at this point.
  9. Your best course is to move straight forward down the linear path until you make it to the iron gate.
  10. It won't open until you throw a switch.
  11. Take the door out to Wenyandawik's main area again.
  12. Just move through this little area until you get to the door back to the Edesel area.
  13. Move through this hallway and use push blocks to open the series of iron gates.
  14. At the end of this is an area with a whole bunch of swinging traps.
  15. You will have to use basic timing to get past the long hall.
  16. You're almost done at this point.
  17. Turn to the left and go up to the stairs.
  18. This leads to the room with the statue.
  19. It's a big room so search along the right side to find the statue.
  20. Just backtrack out from here.

Wendelbek

  1. This one is to the east of Bravil by the words "Panther River."
  2. This one is fairly linear at the start.
  3. Just follow the path and pick the locked gate.
  4. You will not want to fall off of the walkway.
  5. The room below is heavily trapped and it will probably kill you.
  6. If you stay on the linear path you'll just have to fight some undead until you make it to another door that will take you to Wendelbek Aldmerisel.
  7. You will then need to move forward through this big room.
  8. There is a path to the right that will take you right to the Wendelbek Mathmedli.
  9. There is a hard to describe path here.
  10. There are ruined stones lying around that you'll have to avoid.
  11. Move down the walkway and keep an eye out for the statue on the left side.
  12. Make the jump and grab the statue.
  13. Just backtrack your way out.

Vilverin

  1. This is a unique ruin in that it is primarily guarded by bandits.
  2. It is just to the northeast of the exit you made from the Imperial Prison Sewers.
  3. Swim out to the island and read a journal outside about the vampire fearing bandits.
  4. Move in and start walking down the steps.
  5. You'll have to kill the bandits camped out in the first large room.
  6. There will be a few tripwire traps around here too, so keep an eye out for them.
  7. After you clear out the area head further northwest to take the stairs down.
  8. From here it is just a short trip east to enter Vilverin Canosel.
  9. Kill a bandit or two and then step onto the pressure plate.
  10. Move into the next area and find a new passage.
  11. Follow the blood trail into a room with a bandit sacrificed on the tablet.
  12. You will now switch to undead enemies.
  13. You can pick a lock on the north gate or you can step on a pressure plate that opens a secret passage.
  14. Either way you'll move into a big room with a pool in the center.
  15. Kill the undead monsters around it.
  16. You can take the door to the west or swim through the pool to get further into Vilverin.
  17. You'll end up locked in a big room either way.
  18. Inside there will be six buttons spread across two pillars.
  19. It is possible to pick the door and head in further, but you don't have to waste a lockpick.
  20. Just press the top button on the right pillar.
  21. It will open a chamber with an Ayleid cask that holds the door key.
  22. Note: Pressing the other buttons unleash enemies.
  23. Move up to the upper route and you'll see a caged Varla Stone and a press block above it on the stairs.
  24. Pressing the block frees the Varla Stone so grab it if you want.
  25. Head through the door past it and go to Vilverin Sel Sancremathi.
  26. Move along the path to get to the central room where your well-earned statue is on display.
  27. Grab it and leave.
  28. If you want there is a shortcut to the left.
  29. You can move through a few large rooms and pick a few locks to get to a spot above the entrance.
  30. If you don't mind more fighting, it will be a lot faster.

Nothing You Can Possess

  1. This will be offered when you bring Umbacano the third statue.
  2. He has another lead for you to work on.
  3. There is a ruin called The High Fane which has a carved panel that he needs.
  4. If you have already read the book called "The Cleansing of the Fane," then you will know what you're getting into and that it is now known as Malada.
  5. If you haven't read it then don't worry, Clade Maric will come and ask for you to have drinks with him at the Tiber Septim Hotel.
  6. Follow him and talk to him.
  7. It turns out that he also wants the panel.
  8. He'll suggest that you buy a copy of "The Cleansing of the Fane."
  9. Malada is very far to the east of Bravil.
  10. It will be a long journey, but you'll have a good quest arrow to follow.
  11. Once you make it Malada you'll see a suspicious looking camp setup.
  12. It seems that Maric has a surprise for you.
  13. These people will attack you when you leave Malada with the panel.
  14. Note: Maric isn't actually that bad. He's just a mercenary. He'll be an ally in a later mission so you'll want to keep him alive.
  15. The best option is to talk to S'razirr.
  16. Get his disposition past 65.
  17. He'll then admit that it is in fact an ambush for you.
  18. He doesn't like the plan though and will switch sides for half your reward.
  19. Raise his disposition a bit more and he'll switch for 25%.
  20. When you leave the ruins he'll fight against the other two.
  21. Maric will just run away and be available later.
  22. You can also just kill all three of them now, or you can wait until they go to sleep.
  23. Maric will be scared off by your cruelty.
  24. There are a bunch of other equality effective means to avoid or win the battle, but they aren't as good since Maric will die.
  25. Head into Malada.
  26. The simplest way to put this is that you need to head west.
  27. Just keep moving along the linear path and fight the animals in your path.
  28. Once you can't go west any more you'll be able to go just a bit south to see a door that your carved stone can open.
  29. Put it in and head straight forward to grab the carved panel from the wall.
  30. Note: You do not have to go into the Aldmerisel. Just avoid it. The only notable thing is a Varla Stone and those aren't that rare at this point.
  31. Backtrack out and see through to the ending at the camp.
  32. If S'razirr dies it is no big deal.
  33. If he lived, he'll wait for you at the Tiber Septim Hotel.
  34. Take the panel back to Umbacano for a leveled gold reward.
  35. If you feel moral go and give S'razirr his share.
  36. You can also just leave him there forever or refuse to give him his share. He'll then follow you out and attack you.

Secrets of the Ayleids

  1. This is the final quest for this line.
  2. Note: Advancing past the first stage will make it impossible for you to finish "The Collector."
  3. Note: Make sure you agree to start the quest when he offers it. It usually isn't offered twice.
  4. Your mission is to get a crown from Herminia Cinna.
  5. He'll give you 1,000 gold to buy it, but she will refuse to sell it.
  6. If you want, you can steal it from her home and just give it to him now.
  7. It's just in an Ayleid Cask in her Quarters.
  8. You can also listen to her advice and steal a similar crown from the Lindai ruins.
  9. These are to the east of Chorrol.
  10. Note: There are a lot of things to consider for this. Umbacano's plan is to use the crown to become the Ayleid King. If you give him the real one he'll become a powerful Lich. If you give him the one from Lindai he'll be roasted when he sits on the throne. If you can handle fighting a Lich along with 4 other leveled undead, you may want to just give him the real one. The reason is that you will then be able to loot both crowns for the enchantments, whereas the Lindai crown is destroyed in the roasting.
  11. Follow the arrow and enter the ruins.
  12. Lindai is very straightforward. Just keep moving forward through the ruins while watching out for traps.
  13. You should know Ayleid design like the back of your hand by now.
  14. You need to find the door to the Inner Tombs.
  15. Once inside just look for a stone door that will open with Herminia's key.
  16. You'll find the crown in the center.
  17. Either way you'll need to give the crown to Umbacano.
  18. He'll then ask you to meet him at Nenalata in 3 days.
  19. It is a marked ruin by Bravil.
  20. Wait for 3 days and travel there.
  21. Save.
  22. Umbacano can die so you will want to tell him to wait at the beginning.
  23. If Maric survived he'll be an ally accompanying Umbacano.
  24. Don't worry about his survival. He is there for distraction only.
  25. Various ghosts and undead will be guarding the ruins, so be ready.
  26. Do the leapfrog method by clearing out part of the opening and retrieving Umbacano.
  27. Then ask him to wait and keep moving forward.
  28. You'll reach the door to Wendesel ahead.
  29. Have him wait.
  30. Go in and clear the entrance out.
  31. Fetch Umbacano.
  32. Clear the way through the second room.
  33. You'll find the door to Sel Aran Arpena.
  34. There aren't many undead here so just let Umbacano head inside with you.
  35. He'll use the carved panel to open up the passage to the throne.
  36. Just watch the little event.
  37. If you gave him the fake crown he'll die.
  38. If you gave him the real crown he'll turn into an Ayleid King and attack you.
  39. 4 leveled undead will come from the opened walls and the stairs will fold up.
  40. Tip: As always, you will need to consider the conjuring potential of these undead. You can be outnumbered quickly if you don't kill the summoner quickly.
  41. There isn't much left.
  42. You should loot Umbacano's corpse either way.
  43. Tip: If you want you can use his keys to loot his now semi-abandoned manor. You can bribe the night guard to leave so you can slip past and steal all the statues for your own home.
  44. The stairs behind you raised up so you'll need to run out the back door of the throne room for this one.
  45. Leave the ruins and you're done with this quest line.

Miscellaneous Quests

A Venerable Vintage

  1. This is a simple little quest.
  2. You will get it from Nerussa at the Wawnet Inn.
  3. This is in the settlement of Weye.
  4. Reach it by crossing the big bridge out of the Imperial City.
  5. Talk to her and she'll ask for you to get 6 bottles of Shadowbanish wine.
  6. The only clue is that the Legion used to hand it out to fort guards.
  7. There are several fortresses that have it.
  8. The easiest three are Fort Grief, Fort Irony, and Fort Vlastarus.
  9. You'll go to Fort Grief in the "Caught in the Hunt" quest.
  10. Just jump to the top level outside and open the chest for two bottles.
  11. Fort Irony is another option since it should only have goblins. Head inside and walk through the halls for a bit.
  12. Start searching when you find the entrance to the underground section.
  13. Look on the left side of the fort for a goblin cooking a rat.
  14. The wine is in the chest by the fire.
  15. Finally I personally suggest Fort Vlastarus since there aren't any easy forts left.
  16. It is below the "The" in "The Gold Road" listed to the east of Skingrad.
  17. It's hard to give directions.
  18. You'll find it in a chest behind one of the pillars.
  19. Take the six bottles back to Nerussa and receive a 1,000 gold reward for your efforts.
  20. Note: You can also receive 100 gold for each additional bottle you find. This is definitely not worth the trouble. Just keep it in mind when raiding future dungeons.

Bear Season

  1. You will get this quest from Thorley Aethelred at Shadrock.
  2. It is a farm to the northeast of Kvatch.
  3. You should see it if you're close to the Cursed Mine or Meridia's shrine.
  4. There isn't much to say for this one.
  5. He wants proof that you killed six special West Weald Bears.
  6. There are about 11 in the area around his farm.
  7. Just do some combat patrols and kill them.
  8. Note: These will be more vicious than their normal counterparts.
  9. Just work through six and take their fangs.
  10. Return to Thorley and give him the fangs.
  11. You'll be rewarded with a skill book that's basically decided by random choice.

Goblin Trouble

  1. You can get this quest by talking to Barthel at Crestbridge Camp.
  2. This is located by the letter "d" in "The Yellow Road" printed to the southeast of Imperial City.
  3. He wants to build a place called Cropsford.
  4. Unfortunately his dream settlement is smack dab right in the middle of a goblin war.
  5. If you talk to Mirisa you'll learn about the fighting between the goblin tribes.
  6. It seems that the Bloody Hands Tribe has had their prized totem stolen and this started a war.
  7. Note: I'm guessing this was supposed to be an introduction to the concept of Goblin Wars in the game, but that concept wasn't implemented well.
  8. You can either kill the goblin's shaman at Cracked Wood Cave or you can retrieve their totem from Timberscar Hollow Cave.
  9. The easiest way is to take the totem.
  10. Just raid Timberscar Cave.
  11. Note: If you wait until night, the Bloody Hand Tribe will raid it. You can let them soften up the goblins and move in a few hours later.
  12. Go through and follow the quest arrow to the totem by their war chief.
  13. Grab the totem and leave.
  14. Head back to Cracked Wood Cave and drop the totem inside.
  15. If you want to kill the shaman than just wait until midnight when they launch the raid. This will greatly lesson the guard.
  16. Go through and punch straight through the cave to kill the shaman at the end.
  17. Go back and report your success to Mirisa and Barthel.
  18. Many people don't realize the reward at the end of this quest.
  19. The hero's welcome Barthel mentions is a special chest in the second floor of their main building.
  20. In a few months Cropsford will be built and you'll be able to claim some gold that they set aside for you.
  21. If you want to start more Goblin Wars there is a section to it in the Unmarked Quests section.

Go Fish

  1. You will get this quest from Aelwin Merowald in Weye.
  2. This is the little settlement across the big bridge out of Imperial City.
  3. Aelwin will tell you that he can't fulfill a contract for 12 Rumare Slaughterfish scales because one wounded him badly.
  4. He can retire on the money earned from the deal, so he asks for your help.
  5. Rumare Slaughterfish are only slightly tougher than normal ones.
  6. This may be tough for mages and archers though, since all fights will be underwater.
  7. They will not be all swimming in the lake at once though.
  8. One spawns when you kill its predecessor.
  9. Just go to the green arrow in the lake and kill the slaughterfish.
  10. Grab its scales and move on to the next arrow.
  11. Rinse and repeat until you have 12 scales.
  12. Note: Waiting for an hour usually fixes any minor bugs in the spawning.
  13. Hand the scales over to Aelwin and he'll give you the Jewel of the Rumare.
  14. This ring gives you the ability to breathe underwater as well as a boost to your athletics.
  15. Note: If you feel evil, you can charm him and learn where he hides the money. You can then pickpocket his keys and break into his house. His special chest holds about 100 gold and a few gems.

No Stone Unturned

  1. You may have already stumbled across this one if you do a lot of dungeon diving.
  2. If you find a man's notes they'll inform you of his location so you can start the quest half-finished.
  3. If not you can start it by talking to Lithnilian at the Imperial Bridge Inn.
  4. You can find the Inn on the top side of the Silverfish River.
  5. He lost his notes in the cave and he wants you to get them.
  6. Find Bramblepoint Cave by moving west of the inn.
  7. It is a standard cave without any real surprises.
  8. Kill off some leveled monsters and go into the cave.
  9. Move to the northwest corner of the cave and go down the trapdoor.
  10. Move down this path and fight your way into a pit full of monsters.
  11. Go down another level.
  12. Walk forward and follow the arrow until you find his bedroll.
  13. The notes are in a big chest by his bed.
  14. Take the notes back to Lithnilian and receive some potions as a reward.

Revenge Served Cold

  1. This is a simple goblin killing quest.
  2. Travel to Harm's Folly.
  3. It is north of Imperial City by the text that says "The Heartlands."
  4. Talk to Corrick Northwode and he'll ask that you kill all the goblin in the Exhausted Mine.
  5. They attacked his home and killed his wife while he was away.
  6. Note: You don't actually have to kill them all. You just have to reclaim his wife's amulet as proof.
  7. There isn't much in the way of directions or guidance.
  8. There are a lot of goblin berserkers and mages.
  9. Head through the cave and follow the arrow. For the most part you can just keep moving forward through the main tunnel.
  10. You'll pass through the entrance and make it to the Spent Works section which leads to the appropriately named Bottom Section.
  11. You'll find the Goblin Netherboss here.
  12. This is basically just one tough goblin.
  13. Heal up and use your favorite goblin tactics to kill the boss.
  14. Reclaim the necklace from the body and give it back to Corrick.
  15. Your reward will be some flawless diamonds to sell in the city.

The Gravefinder's Repose

  1. You'll have to talk to Malene at the Roxey Inn to get this one.
  2. If you haven't found it already, you can get their by heading to the northeast of Lake Rumare along the Red Ring Road.
  3. She should just ask you to take care of Raelynn when you introduce yourself.
  4. Moss Rock Cavern is Raelynn's home and it's just to the north of the inn.
  5. Walk into it.
  6. This cave is really straight forward.
  7. You will just need to head to the north of the cave and fight the occasional necromancer in the main area.
  8. Follow the arrow down the tunnels and you'll come to a locked door that leads to Raelynn's room.
  9. Pick the lock and go in.
  10. Kill Raelynn. She'll be tougher than the other necromancers, but you shouldn't have any trouble.
  11. Ignore her summons and slash her too death.
  12. Once Raelynn is dead just walk back to Malene and tell her the good news.
  13. Malene will pay you some gold as a reward.

The Potato Snatcher

  1. This is a quick one.
  2. Travel to the Faregyl Inn.
  3. You can find it be heading down the roads south of the Imperial City.
  4. It will be by the text saying "The Green Road."
  5. Head inside and talk to the innkeeper, S'jirra.
  6. She'll mention that someone stole her famous potatoes and took them into the woods to the west of the inn.
  7. The arrow will point right to this person.
  8. Just follow it west and realize that it is an ogre.
  9. It won't really be special in any way.
  10. Just use blocking or hit-and-run tactics to kill the ogre.
  11. Search his body for the potatoes.
  12. Take them back to S'jirra and she'll reward you with some of her famous potato bread.
  13. The only cool thing about it is that the bread will have Detect Life alchemy attached to it.
  14. That's about it.

The Sunken One

  1. Time for another quest with Lovecraftian undertones.
  2. You can start it by heading to Shetcombe Farm.
  3. It is too the northeast of Kvatch, right by the letter "h" on the map.
  4. It will be one big farm with a farmhouse.
  5. Head into the house.
  6. It is completely abandoned.
  7. Pick up the note on the plate.
  8. You'll learn that the owner, Slythe Seringi, went out to leave an offering for The Sunken One.
  9. Head out of the house.
  10. Go to the northwest and follow the arrow to Sandstone Cavern. It isn't far.
  11. Go inside.
  12. There will be leveled animals through.
  13. You could see anything from wolves to bears. Be ready and alert so that they don't get the drop on you.
  14. You need to just keep moving straight ahead until you get to the door to Sandstone's Big Rooms.
  15. Right next to this door their will be a chest marked with the quest arrow.
  16. The second note from Slythe is here.
  17. Read it and go through the door.
  18. Move straight through this area.
  19. If you get lost just watch for the quest arrow.
  20. It will lead you straight ot Slythe's body.
  21. Loot the body for a bunch of gems and the last note.
  22. After you search his body, The Sunken One will spawn.
  23. It is really just a Storm Atronach that's a bit tougher than normal.
  24. Kill it and walk out.
  25. The only reward is the gems that Slythe had.

Zero Visibility

  1. You may get this quest from the rumor mill.
  2. I know that a few people told me about Aleswell being a ghost town.
  3. If no one mentions it then you'll just have to go there yourself.
  4. It is a little settlement to the northwest of the Imperial City right along the Red Ring Road.
  5. Just walk around town for a bit or enter the Inn.
  6. At some point Diram Serethi will talk to you.
  7. You should realize that Diram and everyone else is invisible.
  8. They suspect that the local wizard is responsible for it all.
  9. Diram should tell you that he lives in Fort Caractacus. It is just a little bit away from the town.
  10. There should be a clear path from Aleswell to it.
  11. Head down towards the fort.
  12. You shouldn't meet anything worse than invisible rats.
  13. Just slash the area you're being attacked from and they'll die.
  14. Head inside the walls of the fort.
  15. Ancotar, the wizard, will yell at you.
  16. He is invisible, but you should be able to find him by one of the alchemy tables on the second floor.
  17. He should just start a conversation if you hang around long enough.
  18. He'll reveal that his invisibility spell must have gone too far.
  19. Get his disposition past 70 and he'll give you a scroll to reverse his spell.
  20. Ask him about the scroll again though.
  21. He'll mention that he's afraid of a kickback from it.
  22. He will then give you his special ring of protection.
  23. Head back to the center of Aleswell and put on the ring.
  24. Then use the scroll to reverse their invisibility.
  25. Note: It isn't a big deal if you don't wear the ring. It will just cause your Luck to be severely drained until you get blessed at a chapel.
  26. Diram will talk to you and offer free lodging for your help.
  27. Not a great reward, but you didn't have to do much either.

Unmarked Quests/Special Things

Fort Coldcorn

  1. This is basically just a little easter egg.
  2. Fort Coldcorn is just a normal fort that you can find to the east of Chorrol.
  3. If you go there you can jump up to the top level.
  4. There will be a spot with some loot and a key.
  5. There will also be a sword on the ground that points to the nearby hill.
  6. If you read the note you'll know to follow its direction until you find a chest hidden behind a rock.
  7. Use the key to open it.
  8. You'll get a normal dagger and a note telling you that curiosity is its own reward.

Lost Boy Cavern

  1. This is an interesting cave, but you shouldn't try to do it until you're past level 23.
  2. The ending is anti-climatic otherwise.
  3. Travel a good ways to the east and find Lake Canulus.
  4. The left side of the lake has a cave called the Lost Boy Cavern.
  5. I don't want to go through all the aspects because it will ruin some of the story.
  6. Just explore the rooms throughout the cave and read the letters lying around.
  7. You'll learn about the enemy that lies ahead.
  8. If you are above level 23 you will be able to fight said enemy at the end.

Lousy Pirates

  1. This is just a funny mission.
  2. You can get it by going onboard the Sea Tub Clarabella.
  3. The captain will attack you as soon as he sees you.
  4. You can read his little note about their contraband.
  5. Head below deck and kill a few weak pirates.
  6. You'll realize by reading their notes that the contraband was dastardly indeed.
  7. Once you're done laughing you can loot the two decks and the captain's room.
  8. Just leave after that.

M'aiq the Liar

  1. M'aiq is just a funny leftover character from Morrowind.
  2. He has a bunch of funny comments from the developers.
  3. You can usually catch him on his routes.
  4. The best time is when he's running between Anvil and Leyawiin looking for calipers.
  5. If you want to talk to him just grab a caliper from the barrels in the Imperial Market and leave one on the road between the cities.
  6. He should come running.
  7. He is very fast and just about impossible to catch.

Mazoga's Travels

  1. This is a little bonus to being a Knight of the White Stallion.
  2. Mazoga adheres to her oath and continues to raid black bandit hideouts.
  3. She goes out and hunts black bow bandits three times a week.
  4. You can accompany her if you want and pick up a few black bows for the Count's bounty.
  5. She sets out at about 2 PM each time.
  6. On Morndas she'll raid Telepe. This is the place where you originally killed Brugo.
  7. On Middas she'll raid Rockmilk Cave.
  8. On Turdas she'll raid Undertow Cavern. There's some really good loot here.

Sideways Cave

  1. This is another cave with a story.
  2. The entrance is to the southeast of the Imperial City.
  3. It's just a nice little cave with some Ayleid ruins in it.
  4. You can read some notes about a massive disaster involving Meridia.
  5. Other than that, it's just a cool cave.

Suicidal Troll

  1. Just good for a funny note.
  2. Go north along the river by Bravil.
  3. The easiest way is to start at The Mouth of the Panther.
  4. You'll be there already if you're doing "The Forlorn Watchman."
  5. You'll find a dead troll under a bridge upstream.
  6. If you search his body you'll find some wine and a poorly written suicide note detailing his failure as a bridge troll.

The Attack on Fort Sutch

  1. This is just a cool addition to the war against Dagon.
  2. You will have to do this while "Allies for Bruma" is active but before you finish the main quest line.
  3. You can travel to Fort Sutch by going north of Anvil and passing Crowhaven.
  4. This is the same fort you'll sneak into as part of the Dark Brotherhood quest.
  5. When you get there you'll find a legion of the Imperial Guard attacking a gate.
  6. You can help them in the attack.
  7. Nothing really happens besides this.
  8. It is just a cool way to take out an Oblivion gate.

The Horror of Dive Rock

  1. You can find this monster by going to the Northeast of Cyrodiil up in the mountains past Bruma.
  2. You'll want to find Aerin's Camp.
  3. It's just a bit past that.
  4. Your destination is a rock shaped like a diving board.
  5. If you climb it you should be able to see most of Cyrodiil.
  6. You should be able to spot Agnar's camp near here.
  7. Inside it you'll find his journal.
  8. You'll need to find and kill the Matron for this.
  9. It is a troll with decent Chameleon, so be alert.
  10. Note: This functions as a nod to "Beowulf" for the most part.
  11. You can usually find it in the woods around the camp.
  12. It should be near Agnar's body.
  13. Once you kill the troll you can loot the body for the Frostwyrm Bow.
  14. This is a really nice bow with an enchantment that does 15 points of frost damage.

The Giant Mud Crab

  1. You'll find this monster by finding Greenmead Cave.
  2. It is on The Gold Road by Skingrad.
  3. You can find it right by the word "Gold" on the map.
  4. Head inside and start working your way through the cave.
  5. Take the door to the southeast and enter the Soggy Hollows.
  6. Move through these tunnels to reach the Inky Grotto.
  7. Swim through the flooded areas and turn right.
  8. Two openings over you'll find a giant mud crab around a bunch of chests with good loot.
  9. Kill the mud crab.
  10. This mud crab is huge, but that's it.
  11. It has the same abilities and health as a regular mud crab.
  12. Loot the chests when you're done.
  13. The giant mud crab respawns with the rest of the cave in a few days.

The Giant Nirnroots

  1. There are several giant nirnroots in the game.
  2. There is one by the letter "k" in Skingrad.
  3. Another is by a pond to the east of Shetcombe Farm.
  4. There are two close together in a pond to the west of Meridia's shrine.

The Giant Slaughterfish

  1. You may have found this monster during the "Arrow of Extrication" quest.
  2. It is in the Bravil Wizard's Grotto.
  3. When you enter the grotto you'll reach the pool of water that you must swim through to get past a locked door.
  4. Instead of turning to the left, just swim to the bottom and through a little hole to another area.
  5. You will be attacked by the Giant Slaughterfish.
  6. It's just a bit tougher than a regular slaughterfish.
  7. Kill it and get some decent loot from its body.
  8. It looks like it had a good appetite for other adventurers.

The Goblin Wars

  1. There isn't a whole lot to this.
  2. You're introduced to the system if you play the "Goblin Trouble" quest.
  3. There are several named goblin tribes.
  4. If you steal their totem they will try and get it back no matter where you put it.
  5. This means you can cause huge Goblin raids on cities without much effort.
  6. You can also switch the totems around to start massive goblin wars.
  7. There isn't much else to the system though.
  8. The Rock Biter tribe is part of the "Goblin Trouble quest."
  9. The Bloody Hand tribe is part of the "Goblin Trouble quest."
  10. The Dust Eater tribe is in the Barren Mine east of Bravil by the Mouth of the Panther.
  11. The Sharp Tooth tribe is in the Derelict Mine by Skingrad.
  12. You can get their location by talking to Ah-Malz in the Fighters Guild in Skingrad.
  13. Note: The Sharp Tooth already have the totem from the White Skin tribe.
  14. The White Skin tribe is in Goblin Jim's Cave.
  15. Fadus Calidius at the Skingrad Fighters Guild will be able to mark their location on your map.
  16. Note: Like I said, their totem is in the Sharp Tooth's cave.
  17. The Three Feather tribe is in the Plundered Mine. You can find it to the east of Bruma.
  18. The Skull Breaker tribe is in Wenderbek Cave. It is by the letters "Nib" on the easter part of the map which reads "The Nibenay Basin."

The Toughest Rat

  1. If you're in Skingrad you might have heard rumors about noises in Lazare Milvan's basement.
  2. You can find out what they are by heading inside during the day.
  3. Get into the basement and you'll find one tough rat.
  4. Don't underestimate it.

XBox 360 Achievements

  1. I'm going to make this short.
  2. There are 1,000 points for about 50 achievements.
  3. I'm not going to list them because it seems idiotic.
  4. Simply put, play the quest lines.
  5. You will receive achievements for the various ranks you attain when playing the lines.
  6. You don't have to do anything special except play the quests and finish them.
  7. You will receive 360 points for the main quest line.
  8. You will receive 110 points for the Dark Brotherhood line.
  9. You will receive 120 points for the Thieves Guild line.
  10. You will receive 140 points for the Mages Guild line.
  11. You will receive 140 points for the Fighters Guild line.
  12. You will receive 130 points for becoming Grand Champion of the Arena.
The Elder Scrolls IV: Oblivion Walkthrough sections: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8

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